PNG10.TXT


Remove Frame

PNG (Portable Network Graphics) Specification,
**********************************************
Tenth Draft
***********

Revision date: 5 May, 1995 

 Copyright 1995, Thomas Boutell. Permission is granted to
 reproduce this specification in complete and unaltered form.
 Excerpts may be printed with the following notice: "excerpted
 from the PNG (Portable Network Graphics) specification, tenth
 draft." No notice is required in software that follows this
 specification; notice is only required when reproducing or
 excerpting from the specification itself. 


Contents
========

 o 0. Status 
 o 1. Introduction 
 o 2. Data Representation 
    o Integers and byte order 
    o Color values 
    o Image layout 
    o Alpha channel 
    o Filtering 
    o Interlaced data order 
    o Gamma correction 
    o Text strings 
 o 3. File Structure 
    o PNG file signature 
    o Chunk layout 
    o Chunk naming conventions 
    o CRC algorithm 
 o 4. Chunk Specifications 
    o Critical Chunks 
    o Ancillary Chunks 
    o Summary of Standard Chunks 
    o Additional Chunk Types 
 o 5. Deflate/Inflate Compression 
 o 6. Filter Algorithms 
    o Filter type 0: None 
    o Filter type 1: Sub 
    o Filter type 2: Up 
    o Filter type 3: Average 
    o Filter type 4: Paeth 
 o 7. Chunk Ordering Rules 
 o 8. Multi-Image Extension 
 o 9. Recommendations for Encoders 
    o Bitdepth scaling 
    o Encoder gamma handling 
    o Alpha channel creation 
    o Filter selection 
    o Text chunk processing 
    o Registering proprietary chunks 
 o 10. Recommendations for Decoders 
    o Chunk error checking 
    o Pixel dimensions 
    o Truecolor image handling 
    o Decoder gamma handling 
    o Background color 
    o Alpha channel processing 
    o Progressive display 
    o Palette histogram usage 
    o Text chunk processing 
 o 11. Appendix: Rationale 
    o Why a new file format? 
    o Why these features? 
    o Why not these features? 
    o Why not use format XYZ? 
    o Byte order 
    o Interlacing 
    o Why gamma encoding? 
    o Non-premultiplied alpha 
    o Filtering 
    o Text strings 
    o PNG file signature 
    o Chunk layout 
    o Chunk naming conventions 
    o Palette histograms 
 o 12. Appendix: Sample CRC Code 
 o 13. Credits 

0. Status
=========

This is the tenth draft of the PNG specification. All future drafts will be
backward-compatible with the graphics file format described by this
document. Implementations are invited, and a reference
implementation is under development; see below. 

Archive sites
=============

The latest versions of this document and related information can always
be found at the PNG FTP archive site, 
ftp.uu.net:/graphics/png/. The maintainers of the PNG
specification can be contacted by e-mail at 
[email protected]. 

At present, this document is available on the World Wide Web from 
http://sunsite.unc.edu/boutell/png.html, but this
location may not be as permanent as the ones above. 

Changes since draft 9
=====================

 o Extensive editing 
 o Clarified interlaced representation of very small images: no filter
   bytes are present in an empty pass 
 o Chunk ordering rules clarified 
 o Limits set on tEXt chunk keyword length 
 o cHRM chunk description corrected: CIE x and y, not X and Y 
 o More extensive explanation of alpha and gamma processing 
 o Separate document created for extension chunk types 
 o Permanent archive site and e-mail contact point established 

Reference implementation
========================

It is anticipated that a reference implementation will be available
before the end of May 1995. The reference implementation will be
freely usable in all applications, including commercial applications. 

When finished, the reference implementation will be available from the
PNG FTP archive site, ftp.uu.net:/graphics/png/. 

A set of test images will also be prepared and will be available from the
same site. 

1. Introduction
===============

The PNG format is intended to provide a portable, legally
unencumbered, well-compressed, well-specified standard for lossless
bitmapped image files. 

Although the initial motivation for developing PNG was to replace GIF,
the design provides some useful new features not available in GIF, with
minimal cost to developers. 

GIF features retained in PNG include: 

 o Palette-mapped images of up to 256 colors. 
 o Streamability: files can be read and written strictly serially, thus
   allowing the file format to be used as a communications protocol
   for on-the-fly generation and display of images. 
 o Progressive display: a suitably prepared image file can be
   displayed as it is received over a communications link, yielding a
   low-resolution image very quickly with gradual improvement of
   detail thereafter. 
 o Transparency: portions of the image can be marked as
   transparent, allowing the effect of a nonrectangular image area
   to be achieved. 
 o Ancillary information: textual comments and other data can be
   stored within the image file. 
 o Complete hardware and platform independence. 
 o Effective, 100% lossless compression. 

Important new features of PNG, not available in GIF, include: 

 o Truecolor images of up to 48 bits per pixel. 
 o Grayscale images of up to 16 bits per pixel. 
 o Full alpha channel (general transparency masks). 
 o Image gamma indication, allowing automatic
   brightness/contrast adjustment. 
 o Reliable, straightforward detection of file corruption. 
 o Faster initial presentation in progressive display mode. 

PNG is intended to be: 

 o Simple and portable: PNG should be widely implementable with
   reasonably small effort for developers. 
 o Legally unencumbered: to the best of the knowledge of the PNG
   authors, no algorithms under legal challenge are used. 
 o Well compressed: both palette-mapped and truecolor images are
   compressed as effectively as in any other widely used lossless
   format, and in most cases more effectively. 
 o Interchangeable: any standard-conforming PNG decoder will
   read all conforming PNG files. 
 o Flexible: the format allows for future extensions and private
   add-ons, without compromising interchangeability of basic
   PNG. 
 o Robust: the design supports full file integrity checking as well as
   simple, quick detection of common transmission errors. 

The main part of this specification simply gives the definition of the file
format. An appendix gives the rationale for many design decisions.
Although the rationale is not part of the formal specification, reading it
may help implementors to understand the design. Cross-references in
the main text point to relevant parts of the rationale. 

See Rationale: Why a new file format?, Why these features?, Why not
these features?, Why not use format XYZ?. 

Pronunciation
=============

PNG is pronounced "ping". 

2. Data Representation
======================

This chapter discusses basic data representations used in PNG files, as
well as the expected representation of the image data. 

Integers and byte order
=======================

All integers that require more than one byte will be in network byte
order, which is to say the most significant byte comes first, then the less
significant bytes in descending order of significance (MSB LSB for
two-byte integers, B3 B2 B1 B0 for four-byte integers). The highest bit
(value 128) of a byte is numbered bit 7; the lowest bit (value 1) is
numbered bit 0. Values are unsigned unless otherwise noted. Values
explicitly noted as signed are represented in two's complement notation.

See Rationale: Byte order. 

Color values
============

All color values range from zero (representing black) to most intense at
the maximum value for the bit depth. Color values may represent either
grayscale or RGB color data. Note that the maximum value at a given
bit depth is not 2^bitdepth, but rather (2^bitdepth)-1. Intensity is not
necessarily linear; the gAMA chunk specifies the gamma characteristic
of the source device, and viewers are strongly encouraged to properly
compensate. See Gamma correction, below. 

Source data with a precision not directly supported in PNG (for
example, 5 bit/sample truecolor) must be scaled up to the next higher
supported bit depth. Such scaling is reversible and hence incurs no loss of
data, while it reduces the number of cases that decoders must cope with.
See Recommendations for Encoders: Bitdepth scaling. 

Image layout
============

PNG images are laid out as a rectangular pixel array, with pixels
appearing left-to-right within each scanline, and scanlines appearing
top-to-bottom. (For progressive display purposes, the data may not
actually be transmitted in this order; see Interlaced data order.) The size
of each pixel is determined by the bit depth, which is the number of bits
per stored value in the image data. 

Three types of pixels are supported: 

 o Palette-mapped pixels are represented by a single value that is
   an index into a supplied palette. The bit depth determines the
   maximum number of palette entries, not the color precision
   within the palette. 
 o Grayscale pixels are represented by a single value that is a
   grayscale level, where zero is black and the largest value for the
   bit depth is white. 
 o Truecolor pixels are represented by three-value sequences: red
   (zero = black, max = red) appears first, then green (zero = black,
   max = green), then blue (zero = black, max = blue). The bit depth
   specifies the size of each value, not the total pixel size. 

Optionally, grayscale and truecolor pixels can also include an alpha
value, as described in the next section. 

In all cases, pixels are packed into scanlines consecutively, without
wasted space between pixels. (The allowable bit depths are restricted so
that the packing is simple and efficient.) When pixels are less than 8 bits
deep, they are packed into bytes with the leftmost pixel in the
high-order bits of a byte, the rightmost in the low-order bits. 

However, scanlines always begin on byte boundaries. When pixels are
less than 8 bits deep, if the scanline width is not evenly divisible by the
number of pixels per byte then the low-order bits in the last byte of each
scanline are wasted. The contents of the padding bits added to fill out
the last byte of a scanline are unspecified. 

An additional "filter" byte is added to the beginning of every scanline,
as described in detail below. The filter byte is not considered part of the
image data, but it is included in the data stream sent to the compression
step. 

Alpha channel
=============

An alpha channel, representing transparency levels on a per-pixel
basis, may be included in grayscale and truecolor PNG images. 

An alpha channel value of 0 represents full transparency, and a value of
(2^bitdepth)-1 represents a fully opaque pixel. Intermediate values
indicate partially transparent pixels that may be combined with a
background image to yield a composite image. 

Alpha channels may be included with images that have either 8 or 16
bits per sample, but not with images that have fewer than 8 bits per
sample. Alpha values are represented with the same bit depth used for
the image values. The alpha value is stored immediately following the
grayscale or RGB values of the pixel. 

The color stored for a pixel is not affected by the alpha value assigned to
the pixel. This rule is sometimes called "unassociated" or "non
premultiplied" alpha. (Another common technique is to store pixel
values premultiplied by the alpha fraction; in effect, the image is already
composited against a black background. PNG does not use premultiplied
alpha.) 

Transparency control is also possible without the storage cost of a full
alpha channel. In a palette image, an alpha value may be defined for
each palette entry. In grayscale and truecolor images, a single pixel
value may be identified as being "transparent". These techniques are
controlled by the tRNS ancillary chunk type. 

If no alpha channel nor tRNS chunk is present, all pixels in the image
are to be treated as fully opaque. 

Viewers may support transparency control partially, or not at all. 

See Rationale: Non-premultiplied alpha, Recommendations for
Encoders: Alpha channel creation, and Recommendations for
Decoders: Alpha channel processing. 

Filtering
=========

PNG allows the image data to be filtered before it is compressed. The
purpose of filtering is to improve the compressibility of the data. The
filter step itself does not reduce the size of the data. All PNG filters are
strictly lossless. 

PNG defines several different filter algorithms, including "none" which
indicates no filtering. The filter algorithm is specified for each scanline
by a filter type byte which precedes the filtered scanline in the
precompression data stream. An intelligent encoder may switch filters
from one scanline to the next. The method for choosing which filter to
employ is up to the encoder. 

See Filter Algorithms and Rationale: Filtering. 

Interlaced data order
=====================

A PNG image can be stored in interlaced order to allow progressive
display. The purpose of this feature is to allow images to "fade in" when
they are being displayed on-the-fly. Interlacing slightly expands the file
size on average, but it gives the user a meaningful display much more
rapidly. Note that decoders are required to be able to read interlaced
images, whether or not they actually perform progressive display. 

With interlace type 0, pixels are stored sequentially from left to right,
and scanlines sequentially from top to bottom (no interlacing). 

Interlace type 1, known as Adam7 after its author, Adam M. Costello,
consists of seven distinct passes over the image. Each pass transmits a
subset of the pixels in the image. The pass in which each pixel is
transmitted is defined by replicating the following 8-by-8 pattern over
the entire image, starting at the upper left corner: 

1 6 4 6 2 6 4 6
7 7 7 7 7 7 7 7
5 6 5 6 5 6 5 6
7 7 7 7 7 7 7 7
3 6 4 6 3 6 4 6
7 7 7 7 7 7 7 7
5 6 5 6 5 6 5 6
7 7 7 7 7 7 7 7

Within each pass, the selected pixels are transmitted left to right within
a scanline, and selected scanlines sequentially from top to bottom. For
example, pass 2 contains pixels 4, 12, 20, etc. of scanlines 0, 8, 16, etc.
(numbering from 0,0 at the upper left corner). The last pass contains the
entirety of scanlines 1, 3, 5, etc. 

The data within each pass is laid out as though it were a complete
image of the appropriate dimensions. For example, if the complete
image is 8x8 pixels, then pass 3 will contain a single scanline containing
two pixels. When pixels are less than 8 bits deep, each such scanline is
padded to fill an integral number of bytes (see Image layout). Filtering is
done on this reduced image in the usual way, and a filter type byte is
transmitted before each of its scanlines (see Filter Algorithms). Notice
that the transmission order is defined so that all the scanlines
transmitted in a pass will have the same number of pixels; this is
necessary for proper application of some of the filters. 

Caution: If the image contains fewer than five columns or fewer than
five rows, some passes will be entirely empty. Encoder and decoder
authors must be careful to handle this case correctly. In particular, filter
bytes are only associated with nonempty scanlines; no filter bytes are
present in an empty pass. 

See Rationale: Interlacing and Recommendations for Decoders: 
Progressive display. 

Gamma correction
================

Gamma is a way of defining the brightness reproduction curve of a
camera or display device. When brightness levels are expressed as
fractions in the range 0 to 1, such a device produces an output brightness
level "obright" from an input brightness level "ibright" according
to the equation 

  obright = ibright ^ gamma

PNG images may specify the gamma of the camera (or simulated
camera) that produced the image, and thus the gamma of the image
with respect to the original scene. To get accurate tone reproduction, the
gamma of the display device and the gamma of the image file should be
reciprocals of each other, since the overall gamma of the system is the
product of the gammas of each component. So, for example, if an image
with a gamma of 0.4 is displayed on a CRT with a gamma of 2.5, the
overall gamma of the system is 1.0. An overall gamma of 1.0 gives
correct tone reproduction. 

In practice, images of gamma around 1.0 and gamma around 0.45 are
both widely found. PNG expects encoders to record the gamma if
known, and it expects decoders to correct the image gamma if necessary
for proper display on their display hardware. Failure to correct for
image gamma leads to a too-dark or too-light display. 

Gamma correction is not applied to the alpha channel, if any. Alpha
values always represent a linear fraction of full opacity. 

See Rationale: Why gamma encoding?, Recommendations for
Encoders: Encoder gamma handling, and Recommendations for
Decoders: Decoder gamma handling. 

Text strings
============

A PNG file can store text associated with the image, such as an image
description or copyright notice. Keywords are used to indicate what each
text string represents. 

ISO 8859-1 (Latin-1) is the character set recommended for use in text
strings. This character set is a superset of 7-bit ASCII. Files defining the
character set may be obtained from the PNG FTP archives, 
ftp.uu.net:/graphics/png/. 

Character codes not defined in Latin-1 may be used, but are unlikely to
port across platforms correctly. (For that matter, any characters beyond
7-bit ASCII will not display correctly on all platforms; but Latin-1
represents a set which is widely portable.) 

Provision is also made for the storage of compressed text. 

See Rationale: Text strings. 

3. File Structure
=================

A PNG file consists of a PNG signature followed by a series of chunks.
This chapter defines the signature and the basic properties of chunks.
Individual chunk types are discussed in the next chapter. 

PNG file signature
==================

The first eight bytes of a PNG file always contain the following
(decimal) values: 

137 80 78 71 13 10 26 10 

This signature indicates that the remainder of the file contains a single
PNG image, consisting of a series of chunks beginning with an IHDR
chunk and ending with an IEND chunk. 

See Rationale: PNG file signature. 

Chunk layout
============

Each chunk consists of four parts: 

Length 
   A 4-byte unsigned integer giving the number of bytes in the
   chunk's data field. The length counts only the data field, not
   itself, the chunk type code, or the CRC. Zero is a valid length.
   Although encoders and decoders should treat the length as
   unsigned, its value may not exceed (2^31)-1 bytes. 
Chunk Type 
   A 4-byte chunk type code. For convenience in description and
   in examining PNG files, type codes are restricted to consist of
   uppercase and lowercase ASCII letters (A-Z, a-z). However,
   encoders and decoders should treat the codes as fixed binary
   values, not character strings. For example, it would not be
   correct to represent the type code IDAT by the EBCDIC
   equivalents of those letters. Additional naming conventions for
   chunk types are discussed in the next section. 
Chunk Data 
   The data bytes appropriate to the chunk type, if any. This field
   may be of zero length. 
CRC 
   A 4-byte CRC (Cyclical Redundancy Check) calculated on the
   preceding bytes in that chunk, including the chunk type code
   and chunk data fields, but not including the length field. The
   CRC is always present, even for empty chunks such as IEND.
   The CRC algorithm is specified below. 

The chunk data length may be any number of bytes up to the maximum;
therefore, implementors may not assume that chunks are aligned on any
boundaries larger than bytes. 

Chunks may appear in any order, subject to the restrictions placed on
each chunk type. (One notable restriction is that IHDR must appear
first and IEND must appear last; thus the IEND chunk serves as an
end-of-file marker.) Multiple chunks of the same type may appear, but
only if specifically permitted for that type. 

See Rationale: Chunk layout. 

Chunk naming conventions
========================

Chunk type codes are assigned in such a way that a decoder can
determine some properties of a chunk even if it does not recognize the
type code. These rules are intended to allow safe, flexible extension of
the PNG format, by allowing a decoder to decide what to do when it
encounters an unknown chunk. The naming rules are not normally of
interest when a decoder does recognize the chunk's type. 

Four bits of the type code, namely bit 5 (value 32) of each byte, are used
to convey chunk properties. This choice means that a human can read
off the assigned properties according to whether each letter of the type
code is uppercase (bit 5 is 0) or lowercase (bit 5 is 1). However, decoders
should test the properties of an unknown chunk by numerically testing
the specified bits; testing whether a character is uppercase or lowercase
is inefficient, and even incorrect if a locale-specific case definition is
used. 

It is also worth noting that the property bits are an inherent part of the
chunk name, and hence are fixed for any chunk type. Thus, TEXT and 
Text are completely unrelated chunk type codes. Decoders should
recognize codes by simple four-byte literal comparison; it is incorrect to
perform case conversion on type codes. 

The semantics of the property bits are: 

First Byte: 0 (uppercase) = critical, 1 (lowercase) = ancillary 
   Chunks which are not strictly necessary in order to meaningfully
   display the contents of the file are known as "ancillary" chunks.
   Decoders encountering an unknown chunk in which the
   ancillary bit is 1 may safely ignore the chunk and proceed to
   display the image. The time chunk (tIME) is an example of an
   ancillary chunk. 

   Chunks which are critical to the successful display of the file's
   contents are called "critical" chunks. Decoders encountering an
   unknown chunk in which the ancillary bit is 0 must indicate to
   the user that the image contains information they cannot safely
   interpret. The image header chunk (IHDR) is an example of a
   critical chunk. 

Second Byte: 0 (uppercase) = public, 1 (lowercase) = private 
   If the chunk is public (part of this specification or a later edition
   of this specification), its second letter is uppercase. If your
   application requires proprietary chunks, and you have no interest
   in seeing the software of other vendors recognize them, use a
   lowercase second letter in the chunk name. Such names will
   never be assigned in the official specification. Note that there is
   no need for software to test this property bit; it simply ensures
   that private and public chunk names will not conflict. 

Third Byte: reserved, must be 0 (uppercase) always 
   The significance of the case of the third letter of the chunk name
   is reserved for possible future expansion. At the present time all
   chunk names must have uppercase third letters. 

Fourth Byte: 0 (uppercase) = unsafe to copy, 1 (lowercase) = safe to copy 
   This property bit is not of interest to pure decoders, but it is
   needed by PNG editors (programs that modify a PNG file). 

   If a chunk's safe-to-copy bit is 1, the chunk may be copied to a
   modified PNG file whether or not the software recognizes the
   chunk type, and regardless of the extent of the file modifications.

   If a chunk's safe-to-copy bit is 0, it indicates that the chunk
   depends on the image data. If the program has made any
   changes to critical chunks, including addition, modification,
   deletion, or reordering of critical chunks, then unrecognized
   unsafe chunks must not be copied to the output PNG file. (Of
   course, if the program does recognize the chunk, it may choose
   to output an appropriately modified version.) 

   A PNG editor is always allowed to copy all unrecognized chunks
   if it has only added, deleted, or modified ancillary chunks. This
   implies that it is not permissible to make ancillary chunks that
   depend on other ancillary chunks. 

   PNG editors that do not recognize a critical chunk must report
   an error and refuse to process that PNG file at all. The
   safe/unsafe mechanism is intended for use with ancillary chunks.
   The safe-to-copy bit will always be 0 for critical chunks. 

   Rules for PNG editors are discussed further under Chunk
   Ordering Rules. 

For example, the hypothetical chunk type name "bLOb" has the
property bits: 

    bLOb  <-- 32 bit Chunk Name represented in ASCII form
    ||||
    |||'- Safe to copy bit is 1 (lower case letter; bit 5 of byte is 1)
    ||'-- Reserved bit is 0     (upper case letter; bit 5 of byte is 0)
    |'--- Private bit is 0      (upper case letter; bit 5 of byte is 0)
    '---- Ancillary bit is 1    (lower case letter; bit 5 of byte is 1)

Therefore, this name represents an ancillary, public, safe-to-copy
chunk. 

See Rationale: Chunk naming conventions. 

CRC algorithm
=============

Chunk CRCs are calculated using standard CRC methods with pre and
post conditioning. The CRC polynomial employed is as follows: 

x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1

The 32-bit CRC register is initialized to all 1's, and then the data from
each byte is processed from the least significant bit (1) to the most
significant bit (128). After all the data bytes are processed, the CRC
register is inverted (its ones complement is taken). This value is
transmitted (stored in the file) MSB first. For the purpose of separating
into bytes and ordering, the least significant bit of the 32-bit CRC is
defined to be the coefficient of the x^31 term. 

Practical calculation of the CRC always employs a precalculated table
to greatly accelerate the computation. See Appendix: Sample CRC
Code. 

4. Chunk Specifications
=======================

This chapter defines the standard types of PNG chunks. 

Critical Chunks
===============

All implementations must understand and successfully render the
standard critical chunks. A valid PNG image must contain an IHDR
chunk, one or more IDAT chunks, and an IEND chunk. 

IHDR Image Header 
   This chunk must appear FIRST. Its contents are: 

   Width:            4 bytes
   Height:           4 bytes
   Bit depth:        1 byte
   Color type:       1 byte 
   Compression type: 1 byte
   Filter type:      1 byte
   Interlace type:   1 byte

   Width and height give the image dimensions in pixels. They are
   4-byte integers. Zero is an invalid value. The maximum for each
   is (2^31)-1 in order to accommodate languages which have
   difficulty with unsigned 4-byte values. 

   Bit depth is a single-byte integer giving the number of bits per
   pixel (for palette images) or per sample (for grayscale and
   truecolor images). Valid values are 1, 2, 4, 8, and 16, although
   not all values are allowed for all color types. 

   Color type is a single-byte integer that describes the
   interpretation of the image data. Color type values represent
   sums of the following values: 1 (palette used), 2 (color used), and
   4 (full alpha used). Valid values are 0, 2, 3, 4, and 6. 

   Bit depth restrictions for each color type are imposed both to
   simplify implementations and to prohibit certain combinations
   that do not compress well in practice. Decoders must support all
   legal combinations of bit depth and color type. (Note that bit
   depths of 16 are easily supported on 8-bit display hardware by
   dropping the least significant byte.) The allowed combinations
   are: 

   Color    Allowed    Interpretation
   Type    Bit Depths

   0       1,2,4,8,16  Each pixel value is a grayscale level.

   2       8,16        Each pixel value is an R,G,B series.

   3       1,2,4,8     Each pixel value is a palette index;
                       a PLTE chunk must appear.

   4       8,16        Each pixel value is a grayscale level,
                       followed by an alpha channel level.

   6       8,16        Each pixel value is an R,G,B series,
                       followed by an alpha channel level.

   Compression type is a single-byte integer that indicates the
   method used to compress the image data. At present, only
   compression type 0 (deflate/inflate compression with a 32K
   sliding window) is defined. All standard PNG images must be
   compressed with this scheme. The compression type code is
   provided for possible future expansion or proprietary variants.
   Decoders must check this byte and report an error if it holds an
   unrecognized code. See Deflate/Inflate Compression for details. 

   Filter type is a single-byte integer that indicates the
   preprocessing method applied to the image data before
   compression. At present, only filter type 0 (adaptive filtering
   with five basic filter types) is defined. As with the compression
   type code, decoders must check this byte and report an error if it
   holds an unrecognized code. See Filter Algorithms for details. 

   Interlace type is a single-byte integer that indicates the
   transmission order of the pixel data. Two values are currently
   defined: 0 (no interlace) or 1 (Adam7 interlace). See Interlaced
   data order for details. 

PLTE Palette 
   This chunk's contents are from 1 to 256 palette entries, each a
   three-byte series of the form: 

   red:   1 byte (0 = black, 255 = red)
   green: 1 byte (0 = black, 255 = green)
   blue:  1 byte (0 = black, 255 = blue)

   The number of entries is determined from the chunk length. A
   chunk length not divisible by 3 is an error. 

   This chunk must appear for color type 3, and may appear for
   color types 2 and 6. If this chunk does appear, it must precede the
   first IDAT chunk. There cannot be more than one PLTE chunk. 

   For color type 3 (palette data), the PLTE chunk is required. The
   first entry in PLTE is referenced by pixel value 0, the second by
   pixel value 1, etc. The number of palette entries must not exceed
   the range that can be represented by the bit depth (for example,
   2^4 = 16 for a bit depth of 4). It is permissible to have fewer
   entries than the bit depth would allow. In that case, any
   out-of-range pixel value found in the image data is an error. 

   For color types 2 and 6 (truecolor), the PLTE chunk is optional.
   If present, it provides a recommended set of from 1 to 256 colors
   to which the truecolor image may be quantized if the viewer
   cannot display truecolor directly. If PLTE is not present, such a
   viewer must select colors on its own, but it is often preferable for
   this to be done once by the encoder. 

   Note that the palette uses 8 bits (1 byte) per value regardless of
   the image bit depth specification. In particular, the palette is 8
   bits deep even when it is a suggested quantization of a 16-bit
   truecolor image. 

IDAT Image Data 
   This chunk contains the actual image data. To create this data,
   begin with image scanlines represented as described under Image
   layout; the layout and total size of this raw data are determinable
   from the IHDR fields. Then filter the image data according to
   the filtering method specified by the IHDR chunk. (Note that
   with filter method 0, the only one currently defined, this implies
   prepending a filter type byte to each scanline.) Finally, compress
   the filtered data using the compression method specified by the 
   IHDR chunk. The IDAT chunk contains the output datastream
   of the compression algorithm. To read the image data, reverse
   this process. 

   There may be multiple IDAT chunks; if so, they must appear
   consecutively with no other intervening chunks. The compressed
   datastream is then the concatenation of the contents of all the 
   IDAT chunks. The encoder may divide the compressed data
   stream into IDAT chunks as it wishes. (Multiple IDAT chunks
   are allowed so that encoders can work in a fixed amount of
   memory; typically the chunk size will correspond to the encoder's
   buffer size.) It is important to emphasize that IDAT chunk
   boundaries have no semantic significance and can appear at any
   point in the compressed datastream. A PNG file in which each 
   IDAT chunk contains only one data byte is legal, though
   remarkably wasteful of space. (For that matter, zero-length 
   IDAT chunks are legal, though even more wasteful.) 

   See Filter Algorithms and Deflate/Inflate Compression for
   details. 

IEND Image Trailer 
   This chunk must appear LAST. It marks the end of the PNG
   data stream. The chunk's data field is empty. 

Ancillary Chunks
================

All ancillary chunks are optional, in the sense that encoders need not
write them and decoders may ignore them. However, encoders are
encouraged to write the standard ancillary chunks when the
information is available, and decoders are encouraged to interpret these
chunks when appropriate and feasible. 

The standard ancillary chunks are listed in alphabetical order. This is
not necessarily the order in which they would appear in a file. 

bKGD Background Color 
   This chunk specifies a default background color against which
   the image may be presented. Note that viewers are not bound to
   honor this chunk; a viewer may choose to use a different
   background color. 

   For color type 3 (palette), the bKGD chunk contains: 

   palette index: 1 byte

   The value is the palette index of the color to be used as
   background. 

   For color types 0 and 4 (grayscale, with or without alpha), bKGD
   contains: 

   gray:  2 bytes, range 0 .. (2^bitdepth) - 1

   (For consistency, 2 bytes are used regardless of the image bit
   depth.) The value is the gray level to be used as background. 

   For color types 2 and 6 (RGB, with or without alpha), bKGD
   contains: 

   red:   2 bytes, range 0 .. (2^bitdepth) - 1
   green: 2 bytes, range 0 .. (2^bitdepth) - 1
   blue:  2 bytes, range 0 .. (2^bitdepth) - 1

   (For consistency, 2 bytes per sample are used regardless of the
   image bit depth.) This is the RGB color to be used as background.

   When present, the bKGD chunk must precede the first IDAT
   chunk, and must follow the PLTE chunk, if any. 

   See Recommendations for Decoders: Background color. 

cHRM Primary Chromaticities and White Point 
   Applications that need precise specification of colors in a PNG
   file may use this chunk to specify the chromaticities of the red,
   green, and blue primaries used in the image, and the referenced
   white point. These values are based on the 1931 CIE
   (International Color Committee) XYZ color space. Only the
   chromaticities (x and y) are specified. The chunk layout is: 

   White Point x: 4 bytes
   White Point y: 4 bytes
   Red x:         4 bytes
   Red y:         4 bytes
   Green x:       4 bytes
   Green y:       4 bytes
   Blue x:        4 bytes
   Blue y:        4 bytes

   Each value is encoded as a 4-byte unsigned integer, representing
   the x or y value times 100000. 

   If the cHRM chunk appears, it must precede the first IDAT
   chunk, and it must also precede the PLTE chunk if present. 

gAMA Gamma Correction 
   The gamma correction chunk specifies the gamma of the
   camera (or simulated camera) that produced the image, and
   thus the gamma of the image with respect to the original scene.
   Note that this is not the same as the gamma of the display device
   that will reproduce the image correctly. 

   The chunk's contents are: 

   Image gamma value: 4 bytes

   A value of 100000 represents a gamma of 1.0, a value of 45000 a
   gamma of 0.45, and so on (divide by 100000.0). Values around
   1.0 and around 0.45 are common in practice. 

   If the encoder does not know the gamma value, it should not
   write a gamma chunk; the absence of a gamma chunk indicates
   the gamma is unknown. 

   If the gAMA chunk appears, it must precede the first IDAT
   chunk, and it must also precede the PLTE chunk if present. 

   See Gamma correction, Recommendations for Encoders: 
   Encoder gamma handling, and Recommendations for Decoders: 
   Decoder gamma handling. 

hIST Image Histogram 
   The histogram chunk gives the approximate usage frequency of
   each color in the color palette. A histogram chunk may appear
   only when a palette chunk appears. If a viewer is unable to
   provide all the colors listed in the palette, the histogram may
   help it decide how to choose a subset of the colors for display. 

   This chunk's contents are a series of 2-byte (16 bit) unsigned
   integers. There must be exactly one entry for each entry in the 
   PLTE chunk. Each entry is proportional to the fraction of pixels
   in the image that have that palette index; the exact scale factor
   is chosen by the encoder. 

   Histogram entries are approximate, with the exception that a
   zero entry specifies that the corresponding palette entry is not
   used at all in the image. It is required that a histogram entry be
   nonzero if there are any pixels of that color. 

   When the palette is a suggested quantization of a truecolor
   image, the histogram is necessarily approximate, since a decoder
   may map pixels to palette entries differently than the encoder
   did. In this situation, zero entries should not appear. 

   The hIST chunk, if it appears, must follow the PLTE chunk, and
   must precede the first IDAT chunk. 

   See Rationale: Palette histograms, and Recommendations for
   Decoders: Palette histogram usage. 

pHYs Physical Pixel Dimensions 
   This chunk specifies the intended resolution for display of the
   image. The chunk's contents are: 

   4 bytes: pixels per unit, X axis (unsigned integer)
   4 bytes: pixels per unit, Y axis (unsigned integer)
   1 byte: unit specifier

   The following values are legal for the unit specifier: 

   0: unit is unknown (pHYs defines pixel aspect ratio only)
   1: unit is the meter 

   Conversion note: one inch is equal to exactly 0.0254 meters. 

   If this ancillary chunk is not present, pixels are assumed to be
   square, and the physical size of each pixel is unknown. 

   If present, this chunk must precede the first IDAT chunk. 

   See Recommendations for Decoders: Pixel dimensions. 

sBIT Significant Bits 
   To simplify decoders, PNG specifies that only certain bit depth
   values be used, and further specifies that pixel values must be
   scaled to the full range of possible values at that bit depth.
   However, the sBIT chunk is provided in order to store the
   original number of significant bits, since this information may be
   of use to some decoders. We recommend that an encoder emit an
   sBIT chunk if it has converted the data from a different bit
   depth. 

   For color type 0 (grayscale), the sBIT chunk contains a single
   byte, indicating the number of bits which were significant in the
   source data. 

   For color type 2 (RGB truecolor), the sBIT chunk contains
   three bytes, indicating the number of bits which were significant
   in the source data for the red, green, and blue channels,
   respectively. 

   For color type 3 (palette color), the sBIT chunk contains three
   bytes, indicating the number of bits which were significant in the
   source data for the red, green, and blue components of the
   palette entries, respectively. 

   For color type 4 (grayscale with alpha channel), the sBIT chunk
   contains two bytes, indicating the number of bits which were
   significant in the source grayscale data and the source alpha
   channel data, respectively. 

   For color type 6 (RGB truecolor with alpha channel), the sBIT
   chunk contains four bytes, indicating the number of bits which
   were significant in the source data for the red, green, blue and
   alpha channels, respectively. 

   Note that sBIT does not have any implications for the
   interpretation of the stored image: the bit depth indicated by 
   IHDR is the correct depth. sBIT is only an indication of the
   history of the image. However, an sBIT chunk showing a bit
   depth less than the IHDR bit depth does mean that not all
   possible color values occur in the image; this fact may be of use to
   some decoders. 

   If the sBIT chunk appears, it must precede the first IDAT
   chunk, and it must also precede the PLTE chunk if present. 

tEXt Textual Data 
   Any textual information that the encoder wishes to record with
   the image is stored in tEXt chunks. Each tEXt chunk contains
   a keyword and a text string, in the format: 

   Keyword:        n bytes (character string)
   Null separator: 1 byte
   Text:           n bytes (character string)

   The keyword and text string are separated by a zero byte (null
   character). Neither the keyword nor the text string may contain
   a null character. Note that the text string is not null-terminated
   (the length of the chunk is sufficient information to locate the
   ending). The keyword must be at least one character and less
   than 80 characters long. The text string may be of any length
   from zero bytes up to the maximum permissible chunk size. 

   Any number of tEXt chunks may appear, and more than one
   with the same keyword is permissible. 

   The keyword indicates the type of information represented by
   the text string. The following keywords are predefined and
   should be used where appropriate: 

   Title            Short (one line) title or caption for image
   Author           Name of image's creator
   Copyright        Copyright notice
   Description      Description of image (possibly long)
   Software         Software used to create the image
   Disclaimer       Legal disclaimer
   Warning          Warning of nature of content
   Source           Device used to create the image
   Comment          Miscellaneous comment; conversion from GIF comment

   Other keywords, containing any sequence of printable characters
   in the character set, may be invented for other purposes.
   Keywords of general interest may be registered with the
   maintainers of the PNG specification. 

   Keywords must be spelled exactly as registered, so that decoders
   may use simple literal comparisons when looking for particular
   keywords. In particular, keywords are considered case-sensitive. 

   Both keyword and text are interpreted according to the ISO
   8859-1 (Latin-1) character set. Newlines in the text string
   should be represented by a single linefeed character (decimal
   10); use of other ASCII control characters is discouraged. 

   See Recommendations for Encoders: Text chunk processing and
   Recommendations for Decoders: Text chunk processing. 

tIME Image Last-Modification Time 
   This chunk gives the time of the last image modification (not the
   time of initial image creation). The chunk contents are: 

   2 bytes: Year (complete; for example, 1995, not 95)
   1 byte: Month (1-12)
   1 byte: Day (1-31)
   1 byte: Hour (0-23)
   1 byte: Minute (0-59)
   1 byte: Second (0-60)    (yes, 60, for leap seconds; not 61, a common error)

   Universal Time (UTC, also called GMT) should be specified
   rather than local time. 

tRNS Transparency 
   Transparency is an alternative to the full alpha channel.
   Although transparency is not as elegant as the full alpha
   channel, it requires less storage space and is sufficient for many
   common cases. 

   For color type 3 (palette), this chunk's contents are a series of
   alpha channel bytes, corresponding to entries in the PLTE
   chunk: 

   Alpha for palette index 0:  1 byte
   Alpha for palette index 1:  1 byte
   etc.

   Each entry indicates that pixels of that palette index should be
   treated as having the specified alpha value. Alpha values have
   the same interpretation as in an 8-bit full alpha channel: 0 is
   fully transparent, 255 is fully opaque, regardless of image bit
   depth. The tRNS chunk may contain fewer alpha channel bytes
   than there are palette entries. In this case, the alpha channel
   value for all remaining palette entries is assumed to be 255. In
   the common case where only palette index 0 need be made
   transparent, only a one-byte tRNS chunk is needed. The tRNS
   chunk may not contain more bytes than there are palette entries.

   For color type 0 (grayscale), the tRNS chunk contains a single
   gray level value, stored in the format 

   gray:  2 bytes, range 0 .. (2^bitdepth) - 1

   (For consistency, 2 bytes are used regardless of the image bit
   depth.) Pixels of the specified gray level are to be treated as
   transparent (equivalent to alpha value 0); all other pixels are to
   be treated as fully opaque (alpha value (2^bitdepth)-1). 

   For color type 2 (RGB), the tRNS chunk contains a single RGB
   color value, stored in the format 

   red:   2 bytes, range 0 .. (2^bitdepth) - 1
   green: 2 bytes, range 0 .. (2^bitdepth) - 1
   blue:  2 bytes, range 0 .. (2^bitdepth) - 1

   (For consistency, 2 bytes per sample are used regardless of the
   image bit depth.) Pixels of the specified color value are to be
   treated as transparent (equivalent to alpha value 0); all other
   pixels are to be treated as fully opaque (alpha value
   (2^bitdepth)-1). 

   tRNS is prohibited for color types 4 and 6, since a full alpha
   channel is already present in those cases. 

   Note: when dealing with 16-bit grayscale or RGB data, it is
   important to compare both bytes of the sample values to
   determine whether a pixel is transparent. Although decoders
   may drop the low-order byte of the samples for display, this must
   not occur until after the data has been tested for transparency.
   For example, if the grayscale level 0x0001 is specified to be
   transparent, it would be incorrect to compare only the
   high-order byte and decide that 0x0002 is also transparent. 

   When present, the tRNS chunk must precede the first IDAT
   chunk, and must follow the PLTE chunk, if any. 

zTXt Compressed Textual Data 
   A zTXt chunk contains textual data, just as tEXt does;
   however, zTXt takes advantage of compression. 

   A zTXt chunk begins with an uncompressed Latin-1 keyword
   followed by a null (0) character, just as in the tEXt chunk. The
   next byte after the null contains a compression type byte, for
   which the only presently legitimate value is zero (deflate/inflate
   compression). The compression-type byte is followed by a
   compressed data stream which makes up the remainder of the
   chunk. Decompression of this data stream yields Latin-1 text
   which is equivalent to the text stored in a tEXt chunk. 

   Any number of zTXt and tEXt chunks may appear in the same
   file. See the preceding definition of the tEXt chunk for the
   predefined keywords and the exact format of the text. 

   See Deflate/Inflate Compression, Recommendations for
   Encoders: Text chunk processing, and Recommendations for
   Decoders: Text chunk processing. 

Summary of Standard Chunks
==========================

This table summarizes some properties of the standard chunk types. 

Critical chunks (must appear in this order, except PLTE is optional):

        Name  Multiple  Ordering constraints
                OK?

        IHDR    No      Must be first
        PLTE    No      Before IDAT
        IDAT    Yes     Multiple IDATs must be consecutive
        IEND    No      Must be last

Ancillary chunks (need not appear in this order):

        Name  Multiple  Ordering constraints
                OK?

        cHRM    No      Before PLTE and IDAT
        gAMA    No      Before PLTE and IDAT
        sBIT    No      Before PLTE and IDAT
        bKGD    No      After PLTE; before IDAT
        hIST    No      After PLTE; before IDAT
        tRNS    No      After PLTE; before IDAT
        pHYs    No      Before IDAT
        tIME    No      None
        tEXt    Yes     None
        zTXt    Yes     None

Standard keywords for tEXt and zTXt chunks: 

Title            Short (one line) title or caption for image
Author           Name of image's creator
Copyright        Copyright notice
Description      Description of image (possibly long)
Software         Software used to create the image
Disclaimer       Legal disclaimer
Warning          Warning of nature of content
Source           Device used to create the image
Comment          Miscellaneous comment; conversion from GIF comment

Additional Chunk Types
======================

Additional public PNG chunk types are defined in the document "PNG
Special-Purpose Public Chunks", available by FTP from 
ftp.uu.net:/graphics/png/ or via WWW from 
http://sunsite.unc.edu/boutell/pngextensions.html.

Chunks described there are expected to be somewhat less widely
supported than those defined in this specification. However, application
authors are encouraged to use those chunk types whenever appropriate
for their applications. Additional chunk types may be proposed for
inclusion in that list by contacting the PNG specification maintainers at
[email protected]. 

Decoders must treat unrecognized chunk types as described under 
Chunk naming conventions. 

5. Deflate/Inflate Compression
==============================

PNG compression type 0 (the only compression method presently
defined for PNG) specifies deflate/inflate compression with a 32K
window. Deflate compression is an LZ77 derivative used in zip, gzip,
pkzip and related programs. Extensive research has been done
supporting its patent-free status. Portable C implementations are freely
available. 

Documentation and C code for deflate are available from the Info-Zip
archives at ftp.uu.net:/pub/archiving/zip/. 

Deflate-compressed datastreams within PNG are stored in the "zlib"
format, which has the structure: 

Compression method/flags code: 1 byte
Additional flags/check bits:   1 byte
Compressed data blocks:        n bytes
Checksum:                      4 bytes

Further details on this format may be found in the zlib specification. At
this writing, the zlib specification is at draft 3.1, and is available from 
ftp.uu.net:/pub/archiving/zip/doc/zlib-3.1.doc. 

For PNG compression type 0, the zlib compression method/flags code
must specify method code 8 ("deflate" compression) and an LZ77
window size of not more than 32K. 

The checksum stored at the end of the zlib datastream is calculated on
the uncompressed data represented by the datastream. Note that the
algorithm used is not the same as the CRC calculation used for PNG
chunk checksums. Verifying the chunk CRCs provides adequate
confidence that the PNG file has been transmitted undamaged. The zlib
checksum is useful mainly as a crosscheck that the deflate and inflate
algorithms are implemented correctly. 

The compressed data within the zlib datastream is stored as a series of
blocks, each of which can represent raw (uncompressed) data,
LZ77-compressed data encoded with fixed Huffman codes, or
LZ77-compressed data encoded with custom Huffman codes. A marker
bit in the final block identifies it as the last block, allowing the decoder
to recognize the end of the compressed datastream. Further details on
the compression algorithm and the encoding may be found in the
deflate specification. At this writing, the deflate specification is at draft
1.1, and is available from 
ftp.uu.net:/pub/archiving/zip/doc/deflate-1.1.doc.

In a PNG file, the concatenation of the contents of all the IDAT chunks
makes up a zlib datastream as specified above. This datastream
decompresses to filtered image data as described elsewhere in this
document. 

It is important to emphasize that the boundaries between IDAT chunks
are arbitrary and may fall anywhere in the zlib datastream. There is not
necessarily any correlation between IDAT chunk boundaries and deflate
block boundaries or any other feature of the zlib data. For example, it is
entirely possible for the terminating zlib checksum to be split across 
IDAT chunks. 

In the same vein, there is no required correlation between the structure
of the image data (i.e., scanline boundaries) and deflate block
boundaries or IDAT chunk boundaries. The complete image data is
represented by a single zlib datastream that is stored in some number of 
IDAT chunks; a decoder that assumes any more than this is incorrect.
(Of course, a particular encoder implementation may happen to emit
files in which some of these structures are in fact related. But decoders
may not rely on this.) 

PNG also uses zlib datastreams in zTXt chunks. In a zTXt chunk, the
remainder of the chunk following the compression type code byte is a
zlib datastream as specified above. This datastream decompresses to the
user-readable text described by the chunk's keyword. Unlike the image
data, such datastreams are not split across chunks; each zTXt chunk
contains an independent zlib datastream. 

6. Filter Algorithms
====================

This chapter describes the pixel filtering algorithms which may be
applied in advance of compression. The purpose of these filters is to
prepare the image data for optimum compression. 

PNG defines five basic filtering algorithms, which are given numeric
codes as follows: 

Code    Name
0       None
1       Sub
2       Up
3       Average
4       Paeth

The encoder may choose which algorithm to apply on a
scanline-by-scanline basis. In the image data sent to the compression
step, each scanline is preceded by a filter type byte containing the
numeric code of the filter algorithm used for that scanline. 

Filtering algorithms are applied to bytes, not to pixels, regardless of the
bit depth or color type of the image. The filtering algorithms work on
the byte sequence formed by a scanline that has been represented as
described under Image layout. 

When the image is interlaced, each pass of the interlace pattern is
treated as an independent image for filtering purposes. The filters work
on the byte sequences formed by the pixels actually transmitted during a
pass, and the "previous scanline" is the one previously transmitted in the
same pass, not the one adjacent in the complete image. Note that the
subimage transmitted in any one pass is always rectangular, but is of
smaller width and/or height than the complete image. Filtering is not
applied when this subimage is empty. 

For all filters, the bytes "to the left of" the first pixel in a scanline must
be treated as being zero. For filters that refer to the prior scanline, the
entire prior scanline must be treated as being zeroes for the first scanline
of an image (or of a pass of an interlaced image). 

To reverse the effect of a filter, the decoder must use the decoded values
of the prior pixel on the same line, the pixel immediately above the
current pixel on the prior line, and the pixel just to the left of the pixel
above. This implies that at least one scanline's worth of image data must
be stored by the decoder at all times. Even though some filter types do
not refer to the prior scanline, the decoder must always store each
scanline as it is decoded, since the next scanline might use a filter that
refers to it. 

PNG imposes no restriction on which filter types may be applied to an
image. However, the filters are not equally effective on all types of data.
See Recommendations for Encoders: Filter selection. 

See also Rationale: Filtering. 

Filter type 0: None
===================

With the None filter, the scanline is transmitted unmodified; it is only
necessary to insert a filter type byte before the data. 

Filter type 1: Sub
==================

The Sub filter transmits the difference between each byte and the value
of the corresponding byte of the prior pixel. 

To compute the Sub filter, apply the following formula to each byte of
each scanline: 

  Sub(x) = Raw(x) - Raw(x-bpp)

where x ranges from zero to the number of bytes representing that
scanline minus one, Raw(x) refers to the raw data byte at that byte
position in the scanline, and bpp is defined as the number of bytes per
complete pixel, rounding up to one. For example, for color type 2 with a
bit depth of 16, bpp is equal to 6 (three channels, two bytes per channel);
for color type 0 with a bit depth of 2, bpp is equal to 1 (rounding up); for
color type 4 with a bit depth of 16, bpp is equal to 4 (two-byte grayscale
value, plus two-byte alpha channel). 

Note this computation is done for each byte, regardless of bit depth. In a
16-bit image, MSBs are differenced from the preceding MSB and LSBs
are differenced from the preceding LSB, because of the way that bpp is
defined. 

Unsigned arithmetic modulo 256 is used, so that both the inputs and
outputs fit into bytes. The sequence of Sub values is transmitted as the
filtered scanline. 

For all x < 0, assume Raw(x) = 0. 

To reverse the effect of the Sub filter after decompression, output the
following value: 

  Sub(x) + Raw(x-bpp)

(computed mod 256), where Raw refers to the bytes already decoded. 

Filter type 2: Up
=================

The Up filter is just like the Sub filter except that the pixel immediately
above the current pixel, rather than just to its left, is used as the
predictor. 

To compute the Up filter, apply the following formula to each byte of
each scanline: 

  Up(x) = Raw(x) - Prior(x)

where x ranges from zero to the number of bytes representing that
scanline minus one, Raw(x) refers to the raw data byte at that byte
position in the scanline, and Prior(x) refers to the unfiltered bytes of
the prior scanline. 

Note this is done for each byte, regardless of bit depth. Unsigned
arithmetic modulo 256 is used, so that both the inputs and outputs fit
into bytes. The sequence of Up values is transmitted as the filtered
scanline. 

On the first scanline of an image (or of a pass of an interlaced image),
assume Prior(x) = 0 for all x. 

To reverse the effect of the Up filter after decompression, output the
following value: 

  Up(x) + Prior(x)

(computed mod 256), where Prior refers to the decoded bytes of the
prior scanline. 

Filter type 3: Average
======================

The Average filter uses the average of the two neighboring pixels (left
and above) to predict the value of a pixel. 

To compute the Average filter, apply the following formula to each byte
of each scanline: 

  Average(x) = Raw(x) - floor((Raw(x-bpp)+Prior(x))/2)

where x ranges from zero to the number of bytes representing that
scanline minus one, Raw(x) refers to the raw data byte at that byte
position in the scanline, Prior(x) refers to the unfiltered bytes of the
prior scanline, and bpp is defined as for the Sub filter. 

Note this is done for each byte, regardless of bit depth. The sequence of 
Average values is transmitted as the filtered scanline. 

The subtraction of the predicted value from the raw byte must be done
modulo 256, so that both the inputs and outputs fit into bytes. However,
the sum Raw(x-bpp)+Prior(x) must be formed without overflow
(using at least nine-bit arithmetic). floor() indicates that the result
of the division is rounded to the next lower integer if fractional; in other
words, it is an integer division or right shift operation. 

For all x < 0, assume Raw(x) = 0. On the first scanline of an image (or of
a pass of an interlaced image), assume Prior(x) = 0 for all x. 

To reverse the effect of the Average filter after decompression, output
the following value: 

  Average(x) + floor((Raw(x-bpp)+Prior(x))/2)

where the result is computed mod 256, but the prediction is calculated in
the same way as for encoding. Raw refers to the bytes already decoded,
and Prior refers to the decoded bytes of the prior scanline. 

Filter type 4: Paeth
====================

The Paeth filter computes a simple linear function of the three
neighboring pixels (left, above, upper left), then chooses as predictor the
neighboring pixel closest to the computed value. This technique is taken
from Alan W. Paeth's article "Image File Compression Made Easy" in
Graphics Gems II, James Arvo, editor, Academic Press, 1991. 

To compute the Paeth filter, apply the following formula to each byte of
each scanline: 

  Paeth(x) = Raw(x) - PaethPredictor(Raw(x-bpp),Prior(x),Prior(x-bpp))

where x ranges from zero to the number of bytes representing that
scanline minus one, Raw(x) refers to the raw data byte at that byte
position in the scanline, Prior(x) refers to the unfiltered bytes of the
prior scanline, and bpp is defined as for the Sub filter. 

Note this is done for each byte, regardless of bit depth. Unsigned
arithmetic modulo 256 is used, so that both the inputs and outputs fit
into bytes. The sequence of Paeth values is transmitted as the filtered
scanline. 

The PaethPredictor function is defined by the following pseudocode: 

     function PaethPredictor (a, b, c)
     begin
          ; a = left, b = above, c = upper left
          p := a + b - c        ; initial estimate
          pa := abs(p - a)      ; distances to a, b, c
          pb := abs(p - b)
          pc := abs(p - c)
          ; return nearest of a,b,c,
          ; breaking ties in order a,b,c.
          if pa <= pb AND pa <= pc 
          begin
               return a
          end
          if pb <= pc
          begin
               return b
          end
          return c
     end

The calculations within the PaethPredictor function must be performed
exactly, without overflow. Arithmetic modulo 256 is to be used only for
the final step of subtracting the function result from the target pixel
value. 

Note that the order in which ties are broken is fixed and must not be
altered. The tie break order is: pixel to the left, pixel above, pixel to the
upper left. (This order differs from that given in Paeth's article.) 

For all x < 0, assume Raw(x) = 0 and Prior(x) = 0. On the first scanline
of an image (or of a pass of an interlaced image), assume Prior(x) = 0
for all x. 

To reverse the effect of the Paeth filter after decompression, output the
following value: 

  Paeth(x) + PaethPredictor(Raw(x-bpp),Prior(x),Prior(x-bpp))

(computed mod 256), where Raw and Prior refer to bytes already
decoded. Exactly the same PaethPredictor function is used by both
encoder and decoder. 

7. Chunk Ordering Rules
=======================

To allow new chunk types to be added to PNG, it is necessary to establish
rules about the ordering requirements for all chunk types. Otherwise a
PNG editing program cannot know what to do when it encounters an
unknown chunk. 

We define a "PNG editor" as a program that modifies a PNG file, but
wishes to preserve as much as possible of the ancillary information in
the file. Examples of PNG editors are a program that adds or modifies
text chunks, and a program that adds a suggested palette to a 24-bit
RGB PNG file. Ordinary image editors are not PNG editors in this
sense, because they usually discard any unrecognized information while
reading in an image. (Note: we strongly encourage programs handling
PNG files to preserve ancillary information whenever possible.) 

As an example of possible problems, consider a hypothetical new
ancillary chunk type that is safe-to-copy and is required to appear after
PLTE if PLTE is present (presumably PLTE affects the meaning of the
chunk in some way). If our program to add a suggested PLTE to a file
does not recognize this new chunk, it may insert PLTE in the wrong
place, namely after the new chunk. We could prevent such problems by
requiring PNG editors to discard any unknown chunks, but that is a very
unattractive solution. 

To prevent this type of problem while allowing for future extension, we
put some constraints on both the behavior of PNG editors and the
allowed ordering requirements for chunks. The rules for PNG editors
are: 

 1. When copying an unknown unsafe-to-copy ancillary chunk, a
   PNG editor may not move the chunk relative to any critical
   chunk. It may relocate the chunk freely relative to other
   ancillary chunks that occur between the same pair of critical
   chunks. (This is well defined since the editor may not add, delete,
   or reorder critical chunks if it is preserving unsafe-to-copy
   chunks.) 
 2. When copying an unknown safe-to-copy ancillary chunk, a
   PNG editor may not move the chunk from before IDAT to after 
   IDAT or vice versa. (This is well defined because IDAT is always
   present.) Any other reordering is permitted. 
 3. When copying a known chunk type, an editor need only honor
   the specific chunk ordering rules that exist for that chunk type.
   However, it may always choose to apply the above general rules
   instead. 

Therefore, the actual ordering rules for any ancillary chunk type cannot
be any stricter than this: 

 o Unsafe-to-copy chunks may have ordering requirements
   relative to critical chunks. 
 o Safe-to-copy chunks may have ordering requirements relative
   to IDAT. 

Note that critical chunks can have arbitrary ordering requirements,
because PNG editors are required to give up if they encounter unknown
critical chunks. A PNG editor must always know the ordering rules for
any critical chunk type that it deals with. For example, IHDR has the
special ordering rule that it must always appear first. 

Decoders may not assume more about the positioning of any
ancillary chunk than is specified by the chunk ordering rules. In
particular, it is never valid to assume that a specific ancillary chunk type
occurs with any particular positioning relative to other ancillary chunks.
(For example, it is unsafe to assume that your private ancillary chunk
occurs immediately before IEND. Even if your application always writes
it there, a PNG editor might have inserted some other ancillary chunk
in between. But you can safely assume that your chunk will remain
somewhere between IDAT and IEND.) 

See also Chunk naming conventions. 

8. Multi-Image Extension
========================

PNG itself is strictly a single-image format. However, it may be
necessary to store multiple images within one file; for example, this is
needed to convert some GIF files. For this purpose, a multi-image
format will be defined in the near future. PNG decoders will not be
required to support the multi-image extension. 

9. Recommendations for Encoders
===============================

This chapter gives some recommendations for encoder behavior. The
only absolute requirement on a PNG encoder is that it produce files
which conform to the format specified in the preceding chapters.
However, best results will usually be achieved by following these
recommendations. 

Bitdepth scaling
================

When scaling input values that have a bit depth that cannot be directly
represented in PNG, an excellent approximation to the correct value
can be achieved by shifting the valid bits to begin in the most significant
bit and repeating the most significant bits into the open bits. 

For example, if 5 bits per channel are available in the source data,
conversion to a bitdepth of 8 can be achieved as follows: 

If the value for a sample in the source data is 27 (in a range from 0-31),
then the original bits are: 

4 3 2 1 0
---------
1 1 0 1 1

Converted to a bitdepth of 8, the best value is 222: 

7 6 5 4 3  2 1 0
----------------
1 1 0 1 1  1 1 0
|=======|  |===|
    |      Leftmost Bits Repeated to Fill Open Bits
    |
Original Bits

Note that this scaling can be reversed simply by shifting right. 

Scaling by simply shifting left by three bits is incorrect, since the
resulting data would have a range less than the desired full range. (For
5-bit input data, the maximum output would be 248 = 11111000, which
is not full brightness.) 

It is recommended that the sBIT chunk be included when bitdepth
scaling has been performed, to record the original data depth. 

Encoder gamma handling
======================

If it is possible for the encoder to determine the image gamma, or to
make a strong guess based on the hardware on which it runs, then the
encoder is strongly encouraged to output the gAMA chunk. 

A linear brightness level, expressed as a floating-point value in the
range 0 to 1, may be converted to a gamma-corrected pixel value by 

  gbright := bright ^ gamma
  pixelval := ROUND(gbright * MAXPIXVAL)

Computer graphics renderers often do not perform gamma encoding,
instead making pixel values directly proportional to scene brightness.
This "linear" pixel encoding is equivalent to gamma encoding with a
gamma of 1.0, so graphics programs that produce linear pixels should
always put out a gAMA chunk specifying a gamma of 1.0. 

If the encoder knows that the image has been displayed satisfactorily on
a display of gamma display_gamma, then the image can be marked as
having gamma 1.0/display_gamma. 

It is not recommended that encoders attempt to convert supplied images
to a different gamma. Store the data in the file without conversion, and
record the source gamma. Gamma conversion at encode time is a bad
idea because gamma adjustment of digital pixel data is inherently lossy,
due to roundoff error (8 or so bits is not really enough accuracy). Thus
encode-time conversion permanently degrades the image. Worse, if the
eventual decoder wants the data with some other gamma, then two
conversions occur, each introducing roundoff error. Better to store the
data losslessly and incur at most one conversion when the image is
finally displayed. 

Gamma does not apply to alpha channel values; alpha is always
represented linearly. 

See Recommendations for Decoders: Decoder gamma handling for
more details. 

Alpha channel creation
======================

The alpha channel may be regarded either as a mask that temporarily
hides transparent parts of the image, or as a means for constructing a
non-rectangular image. In the first case, the color values of fully
transparent pixels should be preserved for future use. In the second case,
the transparent pixels carry no useful data and are simply there to fill
out the rectangular image area required by PNG. In this case, fully
transparent pixels should all be assigned the same color value for best
compression. 

Encoders should keep in mind the possibility that a viewer will ignore
transparency control. Hence, the colors assigned to transparent pixels
should be reasonable background colors whenever feasible. 

For applications that do not require a full alpha channel, or cannot
afford the price in compression efficiency, the tRNS transparency
chunk is also available. 

If the image has a known background color, this color should be written
in the bKGD chunk. Even viewers that ignore transparency may use the 
bKGD color to fill unused screen area. 

If the original image has premultiplied (also called "associated") alpha
data, convert it to PNG's non-premultiplied format by dividing each
RGB value by the corresponding alpha value, then multiplying by the
maximum value for the image bit depth. In valid premultiplied data, the
RGB values never exceed their corresponding alpha values, so the result
of the division should always be in the range 0 to 1. If the alpha value is
zero, output black (zeroes). 

Filter selection
================

For images of color type 3 (palette-based color), filter type 0 (none) is
usually the most effective. 

Filter type 0 is also recommended for images of bit depths less than 8.
For low-bit-depth grayscale images, it may be a net win to expand the
image to 8-bit representation and apply filtering, but this is rare. 

For truecolor and grayscale images, any of the five filters may prove the
most effective. If an encoder wishes to use a fixed filter choice, the Paeth
filter is most likely to be the best. 

For best compression of truecolor and grayscale images, we recommend
an adaptive filtering approach in which a filter is chosen for each
scanline. The following simple heuristic has performed well in early
tests: compute the output scanline using all five filters, and select the
filter which gives the smallest sum of absolute values of outputs.
(Consider the output bytes as signed differences for this test.) This
method usually outperforms any single fixed filter choice. However, it is
likely that much better heuristics will be found as more experience is
gained with PNG. 

Filtering according to these recommendations is effective on interlaced
as well as noninterlaced images. 

Text chunk processing
=====================

Note that a nonempty keyword must be provided for each text chunk.
The generic keyword "Comment" may be used if no better description of
the text is available. 

Encoders should discourage the creation of single lines of text longer
than 79 characters, in order to facilitate easy reading. 

If an encoder chooses to support output of zTXt compressed text
chunks, it is recommended that text less than 1K (1024 bytes) in size be
output using uncompressed tEXt chunks. In particular, it is
recommended that the basic title and author keywords always be output
using uncompressed tEXt chunks. Lengthy disclaimers, on the other
hand, are an ideal candidate for zTXt. 

Placing large tEXt and zTXt chunks after the image data (after IDAT)
may speed up image display in some situations, since the decoder won't
have to read over the text to get to the image data. But it is
recommended that small text chunks, such as the image title, appear
before IDAT. 

Registering proprietary chunks
==============================

If you want others outside your organization to understand a chunk type
that you invent, contact the maintainers of the PNG specification to
submit a proposed chunk name and definition for addition to the list of
special-purpose public chunks (see Additional Chunk Types). 

New public chunks will be only be registered if they are of use to others
and do not violate the design philosophy of PNG. Chunk registration is
not automatic, although it is the intent of the authors that it be
straightforward when a new chunk of potentially wide application is
needed. Note that the creation of new critical chunk types is discouraged
unless absolutely necessary. 

If you do not desire that others outside your organization understand the
chunk type, you may use a private chunk name by specifying a lowercase
letter for the second character. Such chunk types need not be registered.
But note that others may use the same private chunk name, so it is
prudent to store additional identifying information at the beginning of
the chunk data. 

Please note that if you want to use a private chunk for information that
is not essential to view the image, and have any desire whatsoever that
others not using your own viewer software be able to view the image, you
should use an ancillary chunk type (first character is lowercase) rather
than a critical chunk type (first character uppercase). 

If an ancillary chunk is to contain textual information that might be of
interest to a human user, it is recommended that a special chunk type 
not be used. Instead use a tEXt chunk and define a suitable keyword. In
this way, the information will be available to users not using your
software. 

If of general usefulness, new keywords for tEXt chunks may be
registered with the maintainers of the PNG specification. Keywords
should be chosen to be reasonably self-explanatory, since the idea is to
let other users figure out what the chunk contains. 

10. Recommendations for Decoders
================================

This chapter gives some recommendations for decoder behavior. The
only absolute requirement on a PNG decoder is that it successfully read
any file conforming to the format specified in the preceding chapters.
However, best results will usually be achieved by following these
recommendations. 

Chunk error checking
====================

Unknown chunk types must be handled as described under Chunk
naming conventions. 

It is strongly recommended that decoders verify the CRC on each chunk.

For known-length chunks such as IHDR, decoders should treat an
unexpected chunk length as an error. Future extensions to this
specification will not add new fields to existing chunks; instead, new
chunk types will be added to carry any new information. 

Unexpected values in fields of known chunks (for example, an
unexpected compression type in the IHDR chunk) should be checked for
and treated as errors. 

Pixel dimensions
================

Non-square pixels can be represented (see the pHYs chunk), but
viewers are not required to account for them; a viewer may present any
PNG file as though its pixels are square. 

Conversely, viewers running on display hardware with non-square
pixels are strongly encouraged to rescale images for proper display. 

Truecolor image handling
========================

To achieve PNG's goal of universal interchangeability, decoders are
required to accept all types of PNG image: palette, truecolor, and
grayscale. Viewers running on palette-mapped display hardware need to
be able to reduce truecolor images to palette form for viewing. This
process is usually called "color quantization". 

A simple, fast way of doing this is to reduce the image to a fixed palette.
Palettes with uniform color spacing ("color cubes") are usually used to
minimize the per-pixel computation. For photograph-like images,
dithering is recommended to avoid ugly contours in what should be
smooth gradients; however, dithering introduces graininess which may
be objectionable. 

The quality of rendering can be improved substantially by using a
palette chosen specifically for the image, since a color cube usually has
numerous entries that are unused in any particular image. This
approach requires more work, first in choosing the palette, and second
in mapping individual pixels to the closest available color. PNG allows
the encoder to supply a suggested palette in a PLTE chunk, but not all
encoders will do so, and the suggested palette may be unsuitable in any
case (it may have too many or too few colors). High-quality viewers will
therefore need to have a palette selection routine at hand. A large
lookup table is usually the most feasible way of mapping individual
pixels to palette entries with adequate speed. 

Numerous implementations of color quantization are available. The
PNG reference implementation will include code for the purpose. 

Decoder gamma handling
======================

To produce correct tone reproduction, a good image display program
must take into account the gammas of both the image file and the
display device. This can be done by calculating 

  gbright := pixelval / MAXPIXVAL
  bright := gbright ^ (1.0 / file_gamma)
  gcvideo := bright ^ (1.0 / display_gamma)
  fbval := ROUND(gcvideo * MAXFBVAL)

where MAXPIXVAL is the maximum pixel value in the file (255 for
8-bit, 65535 for 16-bit, etc), MAXFBVAL is the maximum value of a
frame buffer pixel (255 for 8-bit, 31 for 5-bit, etc), pixelval is the
value of the pixel in the PNG file, and fbval is the value to write into
the frame buffer. The first line converts from pixel code into a
normalized 0 to 1 floating point value, the second undoes the encoding
of the image file to produce a linear brightness value, the third line
pre-corrects for the monitor's gamma response, and the fourth converts
to an integer frame buffer pixel. In practice the second and third lines
can be merged into 

  gcvideo := gbright ^ (1.0 / (file_gamma * display_gamma))

so as to perform only one power calculation. For color images, the entire
calculation is performed separately for R, G, and B values. 

It is not necessary to perform transcendental math for every pixel!
Instead, compute a lookup table that gives the correct output value for
every pixel value. This requires only 256 calculations per image (for
8-bit accuracy), not one calculation per pixel. For palette-based
images, a one-time correction of the palette is sufficient. 

In some cases even computing a gamma lookup table may be a concern.
In these cases, viewers are encouraged to have precomputed gamma
correction tables for file_gamma values of 1.0 and 0.45 and some
reasonable single display_gamma value, and to use the table closest to
the gamma indicated in the file. This will produce acceptable results for
the majority of real files. 

When the incoming image has unknown gamma (no gAMA chunk),
choose a likely default file_gamma value, but allow the user to select a
new one if the result proves too dark or too light. 

In practice, it is often difficult to determine what value of
display_gamma should be used. In systems with no built-in gamma
correction, the display_gamma is determined entirely by the CRT.
Assuming a value of 2.2 is recommended, unless you have detailed
calibration measurements of this particular CRT available. 

However, many modern frame buffers have lookup tables that are used
to perform gamma correction, and on these systems the display_gamma
value should be the gamma of the lookup table and CRT combined. You
may not be able to find out what the lookup table contains from within
an image viewer application, so you may have to ask the user what the
system's gamma value is. Unfortunately, different manufacturers use
different ways of specifying what should go into the lookup table, so
interpretation of the system gamma value is system-dependent. 

Here are examples of how to deal with some known systems: 

 o On many Macintosh systems, there is a "gamma" control panel
   that lets you select one of a small set of gamma values (1.0, 1.4,
   1.8, 2.2). These numbers are the combined gamma of the
   hardware table and the CRT, and so they are exactly the value
   that the decoder needs to use as display_gamma. With the
   "gamma" control panel turned off, or not present at all, the
   default Macintosh system gamma is 1.8. 
 o On recent SGI systems, there is a hardware gamma-correction
   table whose contents are controlled by the (privileged) "gamma"
   program. The gamma of the table is actually the reciprocal of
   the number that "gamma" prints, and does not include the CRT
   gamma. To obtain the display_gamma, you need to find the SGI
   system gamma (either by looking in a file, or asking the user) and
   then calculating 

     display_gamma = 2.2 / SGI_system_gamma

   You will find SGI systems with the system gamma set to 1.0 and
   2.2 (or higher), but the default when machines are shipped is 1.7. 
 o On frame buffers that have hardware gamma correction tables,
   and which are calibrated to display linear pixels correctly,
   display_gamma is 1.0. 
 o Many workstations and Xterms and PC displays lack gamma
   correction hardware. Here, assume that display_gamma is 2.2. 

We should point out that there is a fudge factor built into the use of the
magic value "2.2" as the assumed CRT gamma in the calculations
above. Real CRTs usually have a higher gamma than this, around 2.8 in
fact. By doing the display gamma correction for a CRT gamma of only
2.2, we get an image on screen that is slightly higher in contrast than the
original scene. This is normal TV and film practice, and we are
continuing it here. Generally, writers of display programs are best to
assume that CRT gamma is 2.2 rather than using actual measurements. 

If you have carefully measured the gamma of your CRT, you might want
to set display_gamma to your_CRT_gamma/1.25, in order to preserve
this intentional contrast boost. 

Finally, note that the response of real displays is actually more complex
than can be described by a single number (display_gamma). If actual
measurements of the monitor's light output as a function of voltage
input are available, the third and fourth lines of the computation above
may be replaced by a lookup in these measurements, to find the actual
frame buffer value that most nearly gives the desired brightness. 

Background color
================

Viewers which have a specific background against which to present the
image will ignore the bKGD chunk, but viewers with no preset
background color may choose to honor it. The background color will
typically be used to fill unused screen space around the image, as well as
any transparent pixels within the image. (Thus, bKGD is valid and useful
even when the image does not use transparency.) If no bKGD chunk is
present, the viewer must make its own decision about a suitable
background color. 

Alpha channel processing
========================

In the most general case, the alpha channel can be used to composite a
foreground image against a background image; the PNG file defines the
foreground image and the transparency mask, but not the background
image. Decoders are not required to support this most general case. It is
expected that most will be able to support compositing against a single
background color, however. 

The equation for computing a composited pixel value is 

  output := alpha * foreground + (1-alpha) * background

where alpha and the input and output sample values are expressed as
fractions in the range 0 to 1. This computation should be performed
with linear (non-gamma-corrected) sample values. For color images,
the computation is done separately for R, G, and B samples. 

The following code illustrates the general case of compositing a
foreground image over a background image. It assumes that you have
the original pixel data available for the background image, and that
output is to a frame buffer for display. Other variants are possible; see
the comments below the code. The code allows the bit depths and
gamma values of foreground image, background image, and frame
buffer/CRT to all be different. Don't assume they are the same without
checking! 

There are line numbers for referencing code in the comments below.
Other than that, this is standard C. 

01  int foreground[4];      /* file pixel: R, G, B, A */
02  int background[3];      /* file background color: R, G, B */
03  int fbpix[3];           /* frame buffer pixel */
04  int fg_maxpixval;       /* foreground max pixel */
05  int bg_maxpixval;       /* background max pixel */
06  int fb_maxpixval;       /* frame buffer max pixel */
07  int ialpha;
08  float alpha, compalpha;
09  float gamfg, linfg, gambg, linbg, comppix, gcvideo;

    /* Get max pixel value in files and frame buffer */
10  fg_maxpixval = (1 << fg_bit_depth) - 1;
11  bg_maxpixval = (1 << bg_bit_depth) - 1;
12  fb_maxpixval = (1 << frame_buffer_bit_depth) - 1;
    /*
     * Get integer version of alpha.
     * Check for opaque and transparent special cases;
     * no compositing needed if so.
     *
     * We show the whole gamma decode/correct process in
     * floating point, but it would more likely be done
     * with lookup tables.
     */
13  ialpha = foreground[3];
14  if (ialpha == 0) {
        /*
         * Foreground image is transparent here.
         * If the background image is already in the frame
         * buffer, there is nothing to do.
         */
15      ;
16  } else if (ialpha == fg_maxpixval) {
17      for (i = 0; i < 3; i++ {
18          gamfg = (float) foreground[i] / fg_maxpixval;
19          linfg = pow(gamfg, 1.0/fg_gamma);
20          comppix = linfg;
21          gcvideo = pow(comppix, 1.0/display_gamma);
22          fbpix[i] = (int) (gcvideo * fb_maxpixval + 0.5);
23      }
24  } else {
        /*
         * Compositing is necessary.
         * Get floating-point alpha and its complement.
         * Note: alpha is always linear; gamma does not
         * affect it.
         */
25      alpha = (float) ialpha / fg_maxpixval;
26      compalpha = 1.0 - alpha;

27      for (i = 0; i < 3; i++ {
            /*
             * Convert foreground and background to floating point,
             * then linearize (undo gamma encoding).
             */
28          gamfg = (float) foreground[i] / fg_maxpixval;
29          linfg = pow(gamfg, 1.0/fg_gamma);
30          gambg = (float) background[i] / bg_maxpixval;
31          linbg = pow(gambg, 1.0/bg_gamma);
            /*
             * Composite.
             */
32          comppix = linfg * alpha + linbg * compalpha;
            /*
             * Gamma correct for display.
             * Convert to integer frame buffer pixel.
             */
33          gcvideo = pow(comppix, 1.0/display_gamma);
34          fbpix[i] = (int) (gcvideo * fb_maxpixval + 0.5);
35      }
36  }

Variations: 

 1. If output is to another PNG image file instead of a frame buffer,
   lines 21, 22, 33, and 34 should be changed to be something like: 

           /*
            * Gamma encode for storage in output file.
            * Convert to integer pixel value.
            */
           gamout = pow(comppix, outfile_gamma);
           outpix[i] = (int) (gamout * out_maxpixval + 0.5);

   Also, it becomes necessary to process background pixels when
   alpha is zero, rather than just skipping pixels. Thus, line 15 must
   be replaced by copies of lines 18-22, but processing background
   instead of foreground pixel values. 
 2. If the bit depth of the output file, foreground file, and
   background file are all the same, and the three gamma values
   also match, then the no-compositing code in lines 14-23 reduces
   to nothing more than copying pixel values from the input file to
   the output file if alpha is one, or copying pixel values from
   background to output file if alpha is zero. Since alpha is typically
   either zero or one for the vast majority of pixels in an image, this
   is a great savings. No gamma computations are needed for most
   pixels. 
 3. When the bit depths and gamma values all match, it may appear
   attractive to skip the gamma decorrection and correction (lines
   28-31, 33-34) and just perform line 32 using gamma-encoded
   sample values. Although this doesn't hurt image quality too
   badly, the time savings are small if alpha values of zero and one
   are special-cased as recommended here. 
 4. If the original pixel values of the background image are no
   longer available, only processed frame buffer pixels left by
   display of the background image, then lines 30 and 31 must
   extract intensity from the frame buffer pixel values using code
   like: 

           /*
            * Decode frame buffer value back into linear space.
            */
           gcvideo = (float) (fbpix[i] / fb_maxpixval);
           linbg = pow(gcvideo, display_gamma);

   However, some roundoff error can result, so it is better to have
   the original background pixels available if at all possible. 
 5. Note that lines 18-22 are performing exactly the same gamma
   computation that is done when no alpha channel is present. So,
   if you handle the no-alpha case with a lookup table, you can use
   the same lookup table here. Lines 28-31 and 33-34 can also be
   done with lookup tables. 
 6. Of course, everything here can be done in integer arithmetic.
   Just be careful to maintain sufficient precision all the way
   through. 

Note: in floating point, no overflow or underflow checks are needed,
because the input pixel values are guaranteed to be between 0 and 1, and
compositing always yields a result that is in between the input values
(inclusive). With integer arithmetic, some roundoff-error analysis
might be needed to guarantee no overflow or underflow. 

When displaying a PNG image with full alpha channel, it is important
to be able to composite the image against some background, even if it's
only black. Ignoring the alpha channel will cause PNG images that have
been converted from an associated-alpha representation to look wrong.
(Of course, if the alpha channel is a separate transparency mask, then
ignoring alpha is a useful option: it allows the hidden parts of the image
to be recovered.) 

When dealing with PNG images that have a tRNS chunk, it is
reasonable to assume that the transparency information is a mask
rather than associated-alpha coverage data. In this case, it is an
acceptable shortcut to interpret all nonzero alpha values as fully opaque
(no background). This approach is simple to implement: transparent
pixels are replaced by the background color, others are unchanged. A
viewer with no particular background color preference may even choose
to ignore the tRNS chunk; but if a bKGD chunk is provided, it is better
to use the specified background color. 

Progressive display
===================

When receiving images over slow transmission links, decoders can
improve perceived performance by displaying interlaced images
progressively. This means that as each pass is received, an
approximation to the complete image is displayed based on the data
received so far. One simple yet pleasing effect can be obtained by
expanding each received pixel to fill a rectangle covering the
yet-to-be-transmitted pixel positions below and to the right of the
received pixel. This process can be described by the following
pseudocode: 

Starting_Row [1..7] =  { 0, 0, 4, 0, 2, 0, 1 }
Starting_Col [1..7] =  { 0, 4, 0, 2, 0, 1, 0 }
Row_Increment [1..7] = { 8, 8, 8, 4, 4, 2, 2 }
Col_Increment [1..7] = { 8, 8, 4, 4, 2, 2, 1 }
Block_Height [1..7] =  { 8, 8, 4, 4, 2, 2, 1 }
Block_Width [1..7] =   { 8, 4, 4, 2, 2, 1, 1 }

pass := 1
while pass <= 7
begin
    row := Starting_Row[pass]

    while row < height
    begin
        col := Starting_Col[pass]

        while col < width
        begin
            visit (row, col,
                   min (Block_Height[pass], height - row),
                   min (Block_Width[pass], width - col))
            col := col + Col_Increment[pass]
        end
        row := row + Row_Increment[pass]
    end

    pass := pass + 1
end

Here, the function "visit(row,column,height,width)" obtains the next
transmitted pixel and paints a rectangle of the specified height and
width, whose upper-left corner is at the specified row and column, using
the color indicated by the pixel. Note that row and column are measured
from 0,0 at the upper left corner. 

If the decoder is merging the received image with a background image, it
may be more convenient just to paint the received pixel positions; that
is, the "visit()" function sets only the pixel at the specified row and
column, not the whole rectangle. This produces a "fade-in" effect as the
new image gradually replaces the old. An advantage of this approach is
that proper alpha or transparency processing can be done as each pixel
is replaced. Painting a rectangle as described above will overwrite
background-image pixels that may be needed later, if the pixels
eventually received for those positions turn out to be wholly or partially
transparent. Of course, this is only a problem if the background image is
not stored anywhere offscreen. 

Palette histogram usage
=======================

If the viewer is only short a few colors, it is usually adequate to drop the
least-used colors from the palette. To reduce the number of colors
substantially, it's best to choose entirely new representative colors,
rather than trying to use a subset of the existing palette. This amounts to
performing a new color quantization step; however, the existing palette
and histogram can be used as the input data, thus avoiding a scan of the
image data. 

If no histogram chunk is provided, a decoder can of course develop its
own, at the cost of an extra pass over the image data. 

Text chunk processing
=====================

If practical, decoders should have a way to display to the user all tEXt
and zTXt chunks found in the file. Even if the decoder does not
recognize a particular text keyword, the user may well be able to
understand it. 

Decoders should be prepared to display text chunks which contain any
number of printing characters between newline characters, even though
encoders are encouraged to avoid creating lines in excess of 79
characters. 

11. Appendix: Rationale
=======================

(This appendix is not part of the formal PNG specification.) 

This appendix gives the reasoning behind some of the design decisions in
PNG. Many of these decisions were the subject of considerable debate.
The authors freely admit that another group might have made different
decisions; however, we believe that our choices are defensible and
consistent. 

Why a new file format?
======================

Does the world really need yet another graphics format? We believe so.
GIF is no longer freely usable, but no other commonly used format can
directly replace it, as is discussed in more detail below. We might have
used an adaptation of an existing format, for example GIF with an
unpatented compression scheme. But this would require new code
anyway; it would not be all that much easier to implement than a whole
new file format. (PNG is designed to be simple to implement, with the
exception of the compression engine, which would be needed in any
case.) We feel that this is an excellent opportunity to design a new
format that fixes some of the known limitations of GIF. 

Why these features?
===================

The features chosen for PNG are intended to address the needs of
applications that previously used the special strengths of GIF. In
particular, GIF is well adapted for on-line communications because of
its streamability and progressive display capability. PNG shares those
attributes. 

We have also addressed some of the widely known shortcomings of GIF.
In particular, PNG supports truecolor images. We know of no widely
used image format that losslessly compresses truecolor images as
effectively as PNG does. We hope that PNG will make use of truecolor
images more practical and widespread. 

Some form of transparency control is desirable for applications in which
images are displayed against a background or together with other
images. GIF provided a simple transparent-color specification for this
purpose. PNG supports a full alpha channel as well as transparent-color
specifications. This allows both highly flexible transparency and
compression efficiency. 

Robustness against transmission errors has been an important
consideration. For example, images transferred across Internet are often
mistakenly processed as text, leading to file corruption. PNG is designed
so that such errors can be detected quickly and reliably. 

PNG has been expressly designed not to be completely dependent on a
single compression technique. Although inflate/deflate compression is
mentioned in this document, PNG would still exist without it. 

Why not these features?
=======================

Some features have been deliberately omitted from PNG. These choices
were made to simplify implementation of PNG, promote portability and
interchangeability, and make the format as simple and foolproof as
possible for users. In particular: 

 o There is no uncompressed variant of PNG. It is possible to store
   uncompressed data by using only uncompressed deflate blocks (a
   feature normally used to guarantee that deflate does not make
   incompressible data much larger). However, any software that
   does not support full deflate/inflate will not be considered
   compliant with the PNG standard. The two most important
   features of PNG---portability and compression---are absolute
   requirements for online applications, and users demand them.
   Failure to support full deflate/inflate compromises both of these
   objectives. 
 o There is no lossy compression in PNG. Existing formats such as
   JFIF already handle lossy compression well. Furthermore,
   available lossy compression methods (e.g., JPEG) are far from
   foolproof to use --- a poor choice of quality level can ruin an
   image. To avoid user confusion and unintentional loss of
   information, we feel it is best to keep lossy and lossless formats
   strictly separate. Also, lossy compression is complex to
   implement. Adding JPEG support to a PNG decoder might
   increase its size by an order of magnitude. This would certainly
   cause some decoders to omit support for the feature, which would
   destroy our goal of interchangeability. 
 o There is no support for CMYK or other unusual color spaces.
   Again, this is in the name of promoting portability. CMYK, in
   particular, is far too device-dependent to be useful as a portable
   image representation. 
 o There is no standard chunk for thumbnail views of images. In
   discussions with software vendors who use thumbnails in their
   products, it has become clear that most would not use a
   "standard" thumbnail chunk. This is partly because every vendor
   has a distinct idea of what the dimensions and characteristics of
   a thumbnail should be, and partly because vendors who keep
   thumbnails in separate files to accommodate varied image
   formats are not going to stop doing that simply because of a
   thumbnail chunk in one new format. Proprietary chunks
   containing vendor-specific thumbnails appear to be more
   practical than a common thumbnail format. 

It is worth noting that private extensions to PNG could easily add these
features. We will not, however, include them as part of the basic PNG
standard. 

Basic PNG also does not support multiple images in one file. This
restriction is a reflection of the reality that many applications do not
need and will not support multiple images per file. (While the GIF
standard nominally allows multiple images per file, few applications
actually support it.) In any case, single images are a fundamentally
different sort of object from sequences of images. Rather than make
false promises of interchangeability, we have drawn a clear distinction
between single-image and multi-image formats. PNG is a single-image
format. 

Why not use format XYZ?
=======================

Numerous existing formats were considered before deciding to develop
PNG. None could meet the requirements we felt were important for
PNG. 

GIF is no longer suitable as a universal standard because of legal
entanglements. Although just replacing GIF's compression method
would avoid that problem, GIF does not support truecolor images, alpha
channels, or gamma correction. The spec has more subtle problems too.
Only a small subset of the GIF89 spec is actually portable across a
variety of implementations, but there is no codification of the most
portable part of the spec. 

TIFF is far too complex to meet our goals of simplicity and
interchangeability. Defining a TIFF subset would meet that objection,
but would frustrate users making the reasonable assumption that a file
saved as TIFF from Software XYZ would load into a program
supporting our flavor of TIFF. Furthermore, TIFF is not designed for
stream processing, has no provision for progressive display, and does not
currently provide any good, legally unencumbered, lossless compression
method. 

IFF has also been suggested, but is not suitable in detail: available image
representations are too machine-specific or not adequately compressed.
The overall chunk structure of IFF is a useful concept which PNG has
liberally borrowed from, but we did not attempt to be bit-for-bit
compatible with IFF chunk structure. Again this is due to detailed issues,
notably the fact that IFF FORMs are not designed to be serially
writable. 

Lossless JPEG is not suitable because it does not provide for the storage
of palette-color images. Furthermore, its lossless truecolor compression
is often inferior to that of PNG. 

Byte order
==========

It has been asked why PNG uses network byte order. We have selected
one byte ordering and used it consistently. Which order in particular is
of little relevance, but network byte order has the advantage that
routines to convert to and from it are already available on any platform
that supports TCP/IP networking, including all PC platforms. The
functions are trivial and will be included in the reference
implementation. 

Interlacing
===========

PNG's two-dimensional interlacing scheme is more complex to
implement than GIF's line-wise interlacing. It also costs a little more in
file size. However, it yields an initial image eight times faster than GIF
(the first pass transmits only 1/64th of the pixels, compared to 1/8th for
GIF). Although this initial image is coarse, it is useful in many
situations. For example, if the image is a World Wide Web imagemap
that the user has seen before, PNG's first pass is enough to determine
where to click. The PNG scheme also looks better than GIF's, because
horizontal and vertical resolution never differ by more than a factor of
two; this avoids the odd "stretched" look seen when interlaced GIFs are
filled in by replicating scanlines. 

Why gamma encoding?
===================

Although gamma 1.0 (linear brightness response) might seem a natural
standard, it is common for images to have a gamma of less than 1.
There are two good reasons for this: 

 o CRT hardware typically has a gamma between 2 and 3. Hence,
   "gamma correction" is a standard part of all video signals. The
   transmitted image usually has a gamma of 0.45 (NTSC) or 0.36
   (PAL/SECAM), so images obtained by frame-grabbing video
   already have this value of gamma. 
 o An image gamma less than 1 allocates more of the available
   pixel codes or voltage range to darker areas of the image. This
   allows photographic-quality images to be stored in only 24
   bits/pixel without banding artifacts in the darker areas (in most
   cases). This makes "gamma encoding" a much better way of
   storing digital images than the simpler linear encoding. 

In practice, image gamma values around 1.0 and around 0.45 are both
widely found. Older image standards such as GIF often do not account
for this fact, leading to widespread problems with images coming out
"too dark" or "too light". 

PNG expects viewers to compensate for image gamma at the time that
the image is displayed. Another possible approach is to expect encoders
to convert all images to a uniform gamma at encoding time. While that
method would speed viewers slightly, it has fundamental flaws: 

 o Gamma correction is inherently lossy due to roundoff error.
   Requiring conversion at encoding time thus causes irreversible
   loss. Since PNG is intended to be a lossless storage format, this is
   undesirable; we should store unmodified source data. 
 o The encoder might not know the image gamma. If the decoder
   does gamma correction at viewing time, it can adjust the gamma
   (correct the displayed brightness) in response to feedback from a
   human user. The encoder has no such option. 
 o Whatever "standard" gamma we settled on would be wrong for
   some displays. Hence viewers would still need gamma correction
   capability. 

Since there will always be images with no gamma or an incorrect
recorded gamma, good viewers will need to incorporate gamma
correction logic anyway. Gamma correction at viewing time is thus the
right way to go. 

Non-premultiplied alpha
=======================

PNG uses "unassociated" or "non-premultiplied" alpha so that images
with separate transparency masks can be stored losslessly. Another
common technique, "premultiplied alpha", stores pixel values
premultiplied by the alpha fraction; in effect, the image is already
composited against a black background. Any image data hidden by the
transparency mask is irretrievably lost by that method, since multiplying
by a zero alpha value always produces zero. 

Some image rendering techniques generate images with premultiplied
alpha (the alpha value actually represents how much of the pixel is
covered by the image). This representation can be converted to PNG by
dividing the RGB values by alpha, except where alpha is zero. The result
will look good if displayed by a viewer that handles alpha properly, but
will not look very good if the viewer ignores the alpha channel. 

Although each form of alpha storage has its advantages, we did not
want to require all PNG viewers to handle both forms. We standardized
on non-premultiplied alpha as being the more general case. 

Filtering
=========

PNG includes filtering capability because filtering can significantly
reduce the compressed size of truecolor and grayscale images. Filtering
is also sometimes of value on palette images, although this is less
common. 

The filter algorithms are defined to operate on bytes, rather than pixels;
this gains simplicity and speed with very little cost in compression
performance. Tests have shown that filtering is usually ineffective for
images with fewer than 8 bits per pixel, so providing pixelwise filtering
for such images would be pointless. For 16 bit/pixel data, bytewise
filtering is nearly as effective as pixelwise filtering, because MSBs are
predicted from adjacent MSBs, and LSBs are predicted from adjacent
LSBs. 

The encoder is allowed to change filters for each new scanline. This
creates no additional complexity for decoders, since a decoder is
required to contain unfiltering logic for every filter type anyway. The
only cost is an extra byte per scanline in the pre-compression data
stream. Our tests showed that when the same filter is selected for all
scanlines, this extra byte compresses away to almost nothing, so there is
little storage cost compared to a fixed filter specified for the whole
image. And the potential benefits of adaptive filtering are too great to
ignore. Even with the simplistic filter-choice heuristics so far
discovered, adaptive filtering usually outperforms fixed filters. In
particular, an adaptive filter can change behavior for successive passes
of an interlaced image; a fixed filter cannot. 

The basic filters offered by PNG have been chosen on both theoretical
and experimental grounds. In particular, it is worth noting that all the
filters (except "none" and "average") operate by encoding the
difference between a pixel and one of its neighboring pixels. This is
usually superior to conventional linear prediction equations because the
prediction is certain to be one of the possible pixel values. When the
source data is not full depth (such as 5-bit data scaled up to 8-bit
depth), this restriction ensures that the number of prediction delta
values is no more than the number of distinct pixel values present in the
source data. A linear equation can produce intermediate values not
actually present in the source data, and thus reduce compression
efficiency. 

Text strings
============

Most graphics file formats include the ability to store some textual
information along with the image. But many applications need more
than that: they want to be able to store several identifiable pieces of text.
For example, a database using PNG files to store medical X-rays would
likely want to include patient's name, doctor's name, etc. A simple way
to do this in PNG would be to invent new proprietary chunks holding
text. The disadvantage of such an approach is that other applications
would have no idea what was in those chunks, and would simply ignore
them. Instead, we recommend that text information be stored in
standard tEXt chunks with suitable keywords. Use of tEXt tells any
PNG viewer that the chunk contains text that may be of interest to a
human user. Thus, a person looking at the file with another viewer will
still be able to see the text, and even understand what it is if the
keywords are reasonably self-explanatory. (To this end, we recommend
spelled-out keywords, not abbreviations that will be hard for a person to
understand. Saving a few bytes on a keyword is false economy.) 

The ISO 8859-1 (Latin-1) character set was chosen as a compromise
between functionality and portability. Some platforms cannot display
anything more than 7-bit ASCII characters, while others can handle
characters beyond the Latin-1 set. We felt that Latin-1 represents a
widely useful and reasonably portable character set. Latin-1 is a direct
subset of character sets commonly used on popular platforms such as
Microsoft Windows and X Windows. It can also be handled on
Macintosh systems with a simple remapping of characters. 

There is at present no provision for text employing character sets other
than the Latin-1 character set. It is recognized that the need for other
character sets will increase. However, PNG already requires that
programmers implement a number of new and unfamiliar features, and
text representation is not PNG's primary purpose. Since PNG provides
for the creation and public registration of new ancillary chunks of
general interest, it is expected that text chunks for other character sets,
such as Unicode, eventually will be registered and increase gradually in
popularity. 

PNG file signature
==================

The first eight bytes of a PNG file always contain the following values: 

(decimal)              137  80  78  71  13  10  26  10
(hex)                   89  50  4e  47  0d  0a  1a  0a
(ASCII C notation)    \211   P   N   G  \r  \n \032 \n

This signature both identifies the file as a PNG file and provides for
immediate detection of common file-transfer problems. The first two
bytes distinguish PNG files on systems that expect the first two bytes to
identify the file type uniquely. The first byte is chosen as a non-ASCII
value to reduce the probability that a text file may be misrecognized as a
PNG file; also, it catches bad file transfers that clear bit 7. Bytes two
through four name the format. The CR-LF sequence catches bad file
transfers that alter newline sequences. The control-Z character stops
file display under MS-DOS. The final line feed checks for the inverse of
the CR-LF translation problem. 

Additional confidence in correct file transfer can be had by checking
that the next eight bytes are an IHDR chunk header with the correct
chunk length. 

Note that there is no version number in the signature, nor indeed
anywhere in the file. This is intentional: the chunk mechanism provides
a better, more flexible way to handle format extensions, as is described
below. 

Chunk layout
============

The chunk design allows decoders to skip unrecognized or uninteresting
chunks: it is simply necessary to skip the appropriate number of bytes, as
determined from the length field. 

Limiting chunk length to (2^31)-1 bytes avoids possible problems for
implementations that cannot conveniently handle 4-byte unsigned
values. In practice, chunks will usually be much shorter than that
anyway. 

A separate CRC is provided for each chunk in order to detect
badly-transferred images as quickly as possible. In particular, critical
data such as the image dimensions can be validated before being used.
The chunk length is excluded in order to permit CRC calculation while
data is generated (possibly before the length is known, in the case of
variable-length chunks); this may avoid an extra pass over the data.
Excluding the length from the CRC does not create any extra risk of
failing to discover file corruption, since if the length is wrong, the CRC
check will fail (the CRC will be computed on the wrong bytes and then
tested against the wrong value from the file). 

Chunk naming conventions
========================

The chunk naming conventions allow safe, flexible extension of the
PNG format. This mechanism is much better than a format version
number, because it works on a feature-by-feature basis rather than
being an overall indicator. Decoders can process newer files if and only
if the files use no unknown critical features (as indicated by finding
unknown critical chunks). Unknown ancillary chunks can be safely
ignored. Experience has shown that format version numbers hurt
portability as much as they help. Version numbers tend to be set
unnecessarily high, leading to older decoders rejecting files that they
could have processed (this was a serious problem for several years after
the GIF89 spec came out, for example). Furthermore, private
extensions can be made either critical or ancillary, and standard
decoders will react appropriately; overall version numbers are no help
for private extensions. 

A hypothetical chunk for vector graphics would be a critical chunk,
since if ignored, important parts of the intended image would be missing.
A chunk carrying the Mandelbrot set coordinates for a fractal image
would be ancillary, since other applications could display the image
without understanding what it was. In general, a chunk type should be
made critical only if it is impossible to display a reasonable
representation of the intended image without interpreting that chunk. 

The public/private property bit ensures that any newly defined public
chunk type name cannot conflict with proprietary chunks that may be
in use somewhere. However, this does not protect users of private chunk
names from the possibility that someone else may re-use the same
chunk name for a different purpose. It is a good idea to put additional
identifying information at the start of the data for any private chunk
type. 

When a PNG file is modified, certain ancillary chunks may need to be
changed to reflect changes in other chunks. For example, a histogram
chunk needs to be changed if the image data changes. If the encoder
does not recognize histogram chunks, copying them blindly to a new
output file is incorrect; such chunks should be dropped. The safe/unsafe
property bit allows ancillary chunks to be marked appropriately. 

Not all possible modification scenarios are covered by the safe/unsafe
semantics. In particular, chunks that are dependent on the total file
contents are not supported. (An example of such a chunk is an index of 
IDAT chunk locations within the file: adding a comment chunk would
inadvertently break the index.) Definition of such chunks is discouraged.
If absolutely necessary for a particular application, such chunks may be
made critical chunks, with consequent loss of portability to other
applications. In general, ancillary chunks may depend on critical chunks
but not on other ancillary chunks. It is expected that mutually
dependent information should be put into a single chunk. 

In some situations it may be unavoidable to make one ancillary chunk
dependent on another. Although the chunk property bits do not allow
this case to be represented, a simple solution is available: in the
dependent chunk, record the CRC of the chunk depended on. It can then
be determined whether that chunk has been changed by some other
program. 

The same technique may be useful for other purposes. For example, if a
program relies on the palette being in a particular order, it may store a
private chunk containing the CRC of the PLTE chunk. If this value
matches when the file is again read in, then it provides high confidence
that the palette has not been tampered with. Note that it is not
necessary to mark the private chunk unsafe-to-copy when this
technique is used; thus, such a private chunk can survive other editing of
the file. 

Palette histograms
==================

A viewer may not be able to provide as many colors as are listed in the
image's palette. (For example, some colors may be reserved by a window
system.) To produce the best results in this situation, it is helpful to have
information on the frequency with which each palette index actually
appears, in order to choose the best palette for dithering or drop the
least-used colors. Since images are often created once and viewed many
times, it makes sense to calculate this information in the encoder,
although it is not mandatory for the encoder to provide it. 

The same rationale holds good for palettes which are suggested
quantizations of truecolor images. In this situation, it is recommended
that the histogram values represent "nearest neighbor" counts, that is,
the approximate usage of each palette entry if no dithering is applied.
(These counts will often be available for free as a consequence of
developing the suggested palette.) 

Other image formats have usually addressed this problem by specifying
that the palette entries should appear in order of frequency of use. That
is an inferior solution, because it doesn't give the viewer nearly as much
information: the viewer can't determine how much damage will be done
by dropping the last few colors. Nor does a sorted palette give enough
information to choose a target palette for dithering, in the case that the
viewer must reduce the number of colors substantially. A palette
histogram provides the information needed to choose such a target
palette without making a pass over the image data. 

12. Appendix: Sample CRC Code
=============================

The following sample code represents a practical implementation of the
CRC (Cyclic Redundancy Check) employed in PNG chunks. 

The sample code provided is in the C programming language. (See also
ISO 3309 and ITU-T V.42 for a formal specification.) 

/* table of crc's of all 8-bit messages */
unsigned long crc_table[256];

/* Flag: has the table been computed? Initially false. */
int crc_table_computed = 0; 

/* make the table for a fast crc */
void make_crc_table(void)
{
  unsigned long c;
  int n, k;
 
  for (n = 0; n < 256; n++) {
    c = (unsigned long) n;
    for (k = 0; k < 8; k++)
      c = (c & 1) ? (0xedb88320L ^ (c >> 1)) : (c >> 1);
    crc_table[n] = c;
  }
  crc_table_computed = 1;
}

/* update a running crc with the bytes buf[0..len-1]--the crc should be
   initialized to all 1's, and the transmitted value is the 1's complement
   of the final running crc (see the crc() routine below)). */

unsigned long update_crc(unsigned long crc, unsigned char *buf, int len)
{
  unsigned long c = crc;
  unsigned char *p = buf;
  int n = len;

  if (!crc_table_computed)
    make_crc_table();
  if (n > 0) do {
    c = crc_table[(c ^ (*p++)) & 0xff] ^ (c >> 8);
  } while (--n);
  return c;
}

/* return the crc of the bytes buf[0..len-1] */
unsigned long crc(unsigned char *buf, int len)
{
  if (!crc_table_computed)
    make_crc_table();
  return update_crc(0xffffffffL, buf, len) ^ 0xffffffffL;
}

13. Credits
===========

Editor:
=======

Thomas Boutell, [email protected] 

Contributing Editor:
====================

Tom Lane, [email protected] 

Authors:
========

Authors' names are presented in alphabetical order. 

 o Mark Adler, [email protected] 
 o Thomas Boutell, [email protected] 
 o Adam M. Costello, [email protected] 
 o Lee Daniel Crocker, [email protected] 
 o Oliver Fromme, [email protected] 
 o Jean-Loup Gailly, [email protected] 
 o Alex Jakulin, [email protected] 
 o Neal Kettler, [email protected] 
 o Tom Lane, [email protected] 
 o Dave Martindale, [email protected] 
 o Owen Mortensen, [email protected] 
 o Glenn Randers-Pehrson, [email protected] 
 o Greg Roelofs, [email protected] 
 o Paul Schmidt, [email protected] 
 o Tim Wegner, [email protected] 
 o Jeremy Wohl, [email protected] 

The authors wish to acknowledge the contributions of the Portable
Network Graphics mailing list and the readers of comp.graphics. 

Trademarks
==========

GIF is a service mark of CompuServe Incorporated. Macintosh is a
trademark of Apple Computer, Inc. Microsoft and MS-DOS are
trademarks of Microsoft Corporation. SGI is a trademark of Silicon
Graphics, Inc. X Window System is a trademark of the Massachusetts
Institute of Technology. 

End of PNG Specification