How to Use the Book
This book is divided into three parts.
Part One, Overview, is an
introduction to those computer graphics concepts that are especially
helpful when you need to work with graphics file formats.
- Chapter 1, Introduction, introduces some basic terminology, and
gives an overview of computer graphics data and the different
types of graphics file formats used in computer graphics. This
chapter also lists all of the formats described in this book.
- Chapter 2, Computer Graphics Basics, discusses some concepts from the
broader field of computer graphics that are necessary for an
understanding of the rest of the book.
- Chapter 3, Bitmap Files, describes the structure and
characteristics of bitmap files.
- Chapter 4, Vector Files, describes the structure and
characteristics of vector files.
- Chapter 5, Metafiles, describes the structure and
characteristics of metafiles.
- Chapter 6, Platform Dependencies, describes the few machine and operating
system dependencies you will need to understand.
- Chapter 7, Format Conversion, discusses issues to consider when you
are converting between the different format types (e.g., bitmap
to vector), as well as between formats within a type (e.g.,
vector to vector).
- Chapter 8, Working With Graphics Files, describes the issues that come up when
you read, write, and test graphics files. It also covers the
corruption and encryption of graphics files, the potential for
virus infection in those files, and the issues involved in
writing your own file formats and file format specifications,
including copyright issues.
- Chapter 9, Data Compression, describes data compression,
particularly as compression techniques apply to graphics data
and the graphics files described in this book.
- Chapter 10, Multimedia, surveys multimedia formats and issues.
Part Two, Graphics File Formats,
describes the graphics file formats themselves. There is one article
per format or format set, and articles are arranged
alphabetically. Each article provides basic classification
information, an overview, and details of the format. In many cases
we've included short code examples. We've also indicated whether the
specification itself (or an article that describes the details of the
format) is included on the CD-ROM, as well as code examples and
images encoded in that format. Also provided in the articles are
references for further information.
Part Three, Appendices, contains the
- Appendix A, Graphics Files and Resources on the Internet, describes how to use a variety of
information services on the Internet (email,
USENET, FTP, Archie, and
the World Wide Web) to obtain, post, and otherwise deal with
graphics files. It includes a listing of recommended sources of
information about computer graphics and graphics file formats.
- Appendix B, Graphics Files and Resources on the Commercial Services, provides pointers to information about
graphics files and resources on CompuServe, America Online, and
a variety of bulletin board systems (BBSs).
- Appendix C, Installation and Setup, describes how to get the online product
up and running on your system.
We also include a Glossary,
which gives definitions for terms in the text.
"For Further Information" sections throughout the book list
suggestions for further reading.
This page is taken from the Encyclopedia
of Graphics File Formats and is licensed by O'Reilly
under the Creative Common/Attribution license.