Unicode Han Character 'to move, shake' (U+3A50) |
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to move, shake
to move, shake
| Unicode Data | |
|---|---|
| Name | to move, shake |
| Block | CJK Unified Ideographs Extension A |
| Category | Letter, Other [Lo] |
| Script | Han (Hani) |
| Combine | 0 |
| BIDI | Left-to-Right [L] |
| Version | Unicode 3.0.0 (September, 1999) |
| Unicode Han Data | |
|---|---|
| kIRG_GSource | G5-4D53 |
| kIRGKangXi | 0457.161 |
| kCangjie | QHGI |
| kIRG_KSource | K3-2658 |
| kKangXi | 0457.161 |
| kIRG_TSource | T4-4A23 |
| kRSUnicode | 64.12 |
| kXHC1983 | 0225.051:dèn |
| kDefinition | to move, shake |
| kSMSZD2003Index | 268.09 |
| kCantonese | dan3 |
| kMandarin | dèn |
| kTotalStrokes | 15 |
| Encodings | |
|---|---|
| HTML Entity (decimal) | 㩐 |
| HTML Entity (hex) | 㩐 |
| How to type in Microsoft Windows | Alt +3A50 |
| UTF-8 (hex) | 0xE3 0xA9 0x90 (e3a990) |
| UTF-8 (binary) | 11100011:10101001:10010000 |
| UTF-16 (hex) | 0x3A50 (3a50) |
| UTF-16 (decimal) | 14,928 |
| UTF-32 (hex) | 0x00003A50 (3A50) |
| UTF-32 (decimal) | 14,928 |
| C/C++/Java source code | "\u3A50" |
| Python source code | u"\u3A50" |
| More... | |
| Java Data | |
|---|---|
| string.toUpperCase() | 㩐 |
| string.toLowerCase() | 㩐 |
| Character.UnicodeBlock | CJK_UNIFIED_IDEOGRAPHS_EXTENSION_A |
| Character.charCount() | 1 |
| Character.getDirectionality() | DIRECTIONALITY_LEFT_TO_RIGHT [0] |
| Character.getNumericValue() | -1 |
| Character.getType() | 5 |
| Character.isDefined() | Yes |
| Character.isDigit() | No |
| Character.isIdentifierIgnorable() | No |
| Character.isISOControl() | No |
| Character.isJavaIdentifierPart() | Yes |
| Character.isJavaIdentifierStart() | Yes |
| Character.isLetter() | Yes |
| Character.isLetterOrDigit() | Yes |
| Character.isLowerCase() | No |
| Character.isMirrored() | No |
| Character.isSpaceChar() | No |
| Character.isSupplementaryCodePoint() | No |
| Character.isTitleCase() | No |
| Character.isUnicodeIdentifierPart() | Yes |
| Character.isUnicodeIdentifierStart() | Yes |
| Character.isUpperCase() | No |
| Character.isValidCodePoint() | Yes |
| Character.isWhitespace() | No |