Unicode Han Character '(same as 䰰) dreary cries of ghosts; sound of monsters' (U+4C2D)

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U+4C2D browser display

(same as 䰰) dreary cries of ghosts; sound of monsters

image of Unicode Han Character '(same as 䰰) dreary cries of ghosts; sound of monsters' (U+4C2D)
Raster image of U+4C2D

(same as 䰰) dreary cries of ghosts; sound of monsters

Unicode Data
Name (same as 䰰) dreary cries of ghosts; sound of monsters
Block CJK Unified Ideographs Extension A
Category Letter, Other [Lo]
Script Han (Hani)
Combine 0
BIDI Left-to-Right [L]
Version Unicode 3.0.0 (September, 1999)
Unicode Han Data
kIRG_GSource GKX-1463.15
kIRGKangXi 1463.150
kCangjie MBHUI
kIRG_KSource K3-3642
kKangXi 1463.150
kIRG_TSource T7-5A4F
kJapanese レイ
kMojiJoho MJ005924
kRSUnicode 194.12
kDefinition (same as 䰰) dreary cries of ghosts; sound of monsters
kMorohashi 45926
kIRG_JSource JMJ-005924
kIRGHanyuDaZidian 74437.080
kHanYu 74437.080
kMandarin nòu
kTotalStrokes 22
Encodings
HTML Entity (decimal) 䰭
HTML Entity (hex) 䰭
How to type in Microsoft Windows Alt +4C2D
UTF-8 (hex) 0xE4 0xB0 0xAD (e4b0ad)
UTF-8 (binary) 11100100:10110000:10101101
UTF-16 (hex) 0x4C2D (4c2d)
UTF-16 (decimal) 19,501
UTF-32 (hex) 0x00004C2D (4c2d)
UTF-32 (decimal) 19,501
C/C++/Java source code "\u4C2D"
Python source code u"\u4C2D"
More...
Java Data
string.toUpperCase()
string.toLowerCase()
Character.UnicodeBlock CJK_UNIFIED_IDEOGRAPHS_EXTENSION_A
Character.charCount() 1
Character.getDirectionality() DIRECTIONALITY_LEFT_TO_RIGHT [0]
Character.getNumericValue() -1
Character.getType() 5
Character.isDefined() Yes
Character.isDigit() No
Character.isIdentifierIgnorable() No
Character.isISOControl() No
Character.isJavaIdentifierPart() Yes
Character.isJavaIdentifierStart() Yes
Character.isLetter() Yes
Character.isLetterOrDigit() Yes
Character.isLowerCase() No
Character.isMirrored() No
Character.isSpaceChar() No
Character.isSupplementaryCodePoint() No
Character.isTitleCase() No
Character.isUnicodeIdentifierPart() Yes
Character.isUnicodeIdentifierStart() Yes
Character.isUpperCase() No
Character.isValidCodePoint() Yes
Character.isWhitespace() No