Unicode Han Character 'used with “pong” (U+4E53 乓) for “ping pong”' (U+4E52)

Unicode Han Character 'used with “pong” (U+4E53 乓) for “ping pong”' (U+4E52)

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Unicode Han Data
kCNS1986 1-4724
kJapaneseOn HEI
kPhonetic 1052
kLau 104 2507
kIRGKangXi 0083.011
kCangjie OMH
kHanyuPinlu pīng(29)
kRSKangXi 4.5
kIRG_HSource HB1-A5E2
kIRG_KSource K2-2136
kIRG_TSource T1-4724
kXHC1983 0878.060:pīng
kTGHZ2013 285.080:pīng
kBigFive A5E2
kGB1 3825
kGB0 3825
kTGH 2013:456
kHanYu 10038.030
kCNS1992 1-4724
kCCCII 213042
kMandarin pīng
kGradeLevel 2
kTotalStrokes 6
kIRG_GSource G0-4639
kEACC 213042
kMainlandTelegraph 8003
kKangXi 0083.011
kHKGlyph 0033
kRSUnicode 4.5
kMatthews 5302
kDefinition used with “pong” (U+4E53 乓) for “ping pong”
kMorohashi 00145
kCihaiT 47.404
kUnihanCore2020 GHMT
kCantonese bing1 ping1
kIRGDaiKanwaZiten 00145
kIRGHanyuDaZidian 10038.030
kFourCornerCode 7220.1
kIICore AGTHM
kHanyuPinyin 10038.030:pīng
kXerox 266:041
kTaiwanTelegraph 9692
Encodings
HTML Entity (decimal) 乒
HTML Entity (hex) 乒
How to type in Microsoft Windows Alt +4E52
UTF-8 (hex) 0xE4 0xB9 0x92 (e4b992)
UTF-8 (binary) 11100100:10111001:10010010
UTF-16 (hex) 0x4E52 (4e52)
UTF-16 (decimal) 20,050
UTF-32 (hex) 0x00004E52 (4e52)
UTF-32 (decimal) 20,050
C/C++/Java source code "\u4E52"
Python source code u"\u4E52"
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Java Data
string.toUpperCase()
string.toLowerCase()
Character.UnicodeBlock CJK_UNIFIED_IDEOGRAPHS
Character.charCount() 1
Character.getDirectionality() DIRECTIONALITY_LEFT_TO_RIGHT [0]
Character.getNumericValue() -1
Character.getType() 5
Character.isDefined() Yes
Character.isDigit() No
Character.isIdentifierIgnorable() No
Character.isISOControl() No
Character.isJavaIdentifierPart() Yes
Character.isJavaIdentifierStart() Yes
Character.isLetter() Yes
Character.isLetterOrDigit() Yes
Character.isLowerCase() No
Character.isMirrored() No
Character.isSpaceChar() No
Character.isSupplementaryCodePoint() No
Character.isTitleCase() No
Character.isUnicodeIdentifierPart() Yes
Character.isUnicodeIdentifierStart() Yes
Character.isUpperCase() No
Character.isValidCodePoint() Yes
Character.isWhitespace() No