Unicode Han Character 'to be grieved; ashamed; used to imitate sounds' (U+5601)

Unicode Han Character 'to be grieved; ashamed; used to imitate sounds' (U+5601)

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Unicode Han Data
kCNS1986 2-4935
kJapaneseOn SAHU SHUKU
kPhonetic 175
kIRGKangXi 0204.380
kCangjie RIHF
kKorean CHUK
kRSKangXi 30.11
kIRG_HSource HB2-E14E
kIRG_KSource K2-2848
kIRG_TSource T2-4935
kXHC1983 0893.040:qī
kFenn 123I
kIRG_VSource V2-8B23
kJapaneseKun NAGEKU HAZARU
kBigFive E14E
kGB1 6450
kGB0 6450
kTGH 2013:5698
kHanYu 10675.030
kCNS1992 2-4935
kCCCII 217236
kMandarin
kTotalStrokes 14
kIRG_GSource G0-6052
kEACC 217236
kSBGY 535.63
kKangXi 0204.380
kIRGDaeJaweon 0427.150
kRSUnicode 30.11
kMatthews 6826
kDefinition to be grieved; ashamed; used to imitate sounds
kMorohashi 04165
kFennIndex 38.03
kCihaiT 289.504
kCantonese ci1 cik1
kIRGDaiKanwaZiten 04165
kIRGHanyuDaZidian 10675.030
kFourCornerCode 6305.0
kIICore CG
kHanyuPinyin 10675.030:zú,zā,qī
kDaeJaweon 0427.150
kXerox 317:304
Encodings
HTML Entity (decimal) 嘁
HTML Entity (hex) 嘁
How to type in Microsoft Windows Alt +5601
UTF-8 (hex) 0xE5 0x98 0x81 (e59881)
UTF-8 (binary) 11100101:10011000:10000001
UTF-16 (hex) 0x5601 (5601)
UTF-16 (decimal) 22,017
UTF-32 (hex) 0x00005601 (5601)
UTF-32 (decimal) 22,017
C/C++/Java source code "\u5601"
Python source code u"\u5601"
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Java Data
string.toUpperCase()
string.toLowerCase()
Character.UnicodeBlock CJK_UNIFIED_IDEOGRAPHS
Character.charCount() 1
Character.getDirectionality() DIRECTIONALITY_LEFT_TO_RIGHT [0]
Character.getNumericValue() -1
Character.getType() 5
Character.isDefined() Yes
Character.isDigit() No
Character.isIdentifierIgnorable() No
Character.isISOControl() No
Character.isJavaIdentifierPart() Yes
Character.isJavaIdentifierStart() Yes
Character.isLetter() Yes
Character.isLetterOrDigit() Yes
Character.isLowerCase() No
Character.isMirrored() No
Character.isSpaceChar() No
Character.isSupplementaryCodePoint() No
Character.isTitleCase() No
Character.isUnicodeIdentifierPart() Yes
Character.isUnicodeIdentifierStart() Yes
Character.isUpperCase() No
Character.isValidCodePoint() Yes
Character.isWhitespace() No