Unicode Han Character 'turbid; muddy' (U+6DDF)

Unicode Han Character 'turbid; muddy' (U+6DDF)

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Unicode Han Data
kCNS1986 2-3652
kMeyerWempe 3089c
kJapaneseOn TEN TON
kPhonetic 1334
kIRGKangXi 0630.120
kCangjie ETBC
kKPS1 51D7
kRSKangXi 85.8
kIRG_HSource HB2-D5EE
kIRG_KSource K2-4123
kIRG_TSource T2-3652
kXHC1983 1138.090:tiǎn
kIRG_VSource V1-5C5C
kJapaneseKun NIGORU
kBigFive D5EE
kRSAdobe_Japan1_6 C+17953+85.3.8
kTGH 2013:7235
kHanYu 31650.010
kCNS1992 2-3652
kGB3 5263
kCCCII 224A2A
kMandarin tiǎn
kTotalStrokes 11
kIRG_GSource G3-545F
kEACC 224A2A
kSBGY 288.25
kJIS0213 2,78,74
kKangXi 0630.120
kIRGDaeJaweon 1032.120
kRSUnicode 85.8
kMatthews 6378
kJis1 3961
kDefinition turbid; muddy
kMorohashi 17654
kCihaiT 804.503
kIRG_JSource J14-6E6A
kCantonese tin2
kVietnamese sượng đén
kIRGDaiKanwaZiten 17654
kIRGHanyuDaZidian 31650.010
kFourCornerCode 3518.1
kHanyuPinyin 31650.010:tiǎn
kIRG_KPSource KP1-51D7
kDaeJaweon 1032.120
kXerox 304:073
kTaiwanTelegraph 3235
Encodings
HTML Entity (decimal) 淟
HTML Entity (hex) 淟
How to type in Microsoft Windows Alt +6DDF
UTF-8 (hex) 0xE6 0xB7 0x9F (e6b79f)
UTF-8 (binary) 11100110:10110111:10011111
UTF-16 (hex) 0x6DDF (6ddf)
UTF-16 (decimal) 28,127
UTF-32 (hex) 0x00006DDF (6ddf)
UTF-32 (decimal) 28,127
C/C++/Java source code "\u6DDF"
Python source code u"\u6DDF"
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Java Data
string.toUpperCase()
string.toLowerCase()
Character.UnicodeBlock CJK_UNIFIED_IDEOGRAPHS
Character.charCount() 1
Character.getDirectionality() DIRECTIONALITY_LEFT_TO_RIGHT [0]
Character.getNumericValue() -1
Character.getType() 5
Character.isDefined() Yes
Character.isDigit() No
Character.isIdentifierIgnorable() No
Character.isISOControl() No
Character.isJavaIdentifierPart() Yes
Character.isJavaIdentifierStart() Yes
Character.isLetter() Yes
Character.isLetterOrDigit() Yes
Character.isLowerCase() No
Character.isMirrored() No
Character.isSpaceChar() No
Character.isSupplementaryCodePoint() No
Character.isTitleCase() No
Character.isUnicodeIdentifierPart() Yes
Character.isUnicodeIdentifierStart() Yes
Character.isUpperCase() No
Character.isValidCodePoint() Yes
Character.isWhitespace() No